Simulating Interactions of Characters

Simulating Interactions of Characters

Abstract

It is difficult to create scenes where multiple characters densely interact with each other. Manually creating the motions of characters is time consuming due to the correlation of the movements between the characters. Capturing the motions of multiple characters is also difficult as it requires a huge amount of post-processing of the data. In this paper, we explain the methods we have proposed to simulate close interactions of characters based on singly captured motions. We propose methods to (1) control characters intelligently to cooperatively/competitively interact with the other characters, and (2) generate movements that include close interactions such as tangling the segments with the others by taking into account the topological relationship of the characters.

Publication

Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho,
"Simulating Interactions of Characters",
Proceedings of the 2008 International Conference on Motion in Games (MIG)

Citation=1##

## Citation count from Google Scholar as of 2018

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References

BibTeX

@inproceedings{komura08simulating,
 author={Komura, Taku and Shum, Hubert P. H. and Ho, Edmond S. L.},
 booktitle={Proceedings of the First International Conference on Motion in Games},
 series={MIG '08},
 title={Simulating Interactions of Characters},
 year={2008},
 month={Jun},
 pages={94--103},
 numpages={10},
 doi={10.1007/978-3-540-89220-5_10},
 isbn={978-3-540-89219-9},
 publisher={Springer-Verlag},
 Address={Berlin, Heidelberg},
 location={Utrecht, The Netherlands},
}

EndNote/RefMan

TY  - CONF
AU  - Komura, Taku
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
T2  - Proceedings of the First International Conference on Motion in Games
TI  - Simulating Interactions of Characters
PY  - 2008
Y1  - Jun 2008
SP  - 94
EP  - 103
DO  - 10.1007/978-3-540-89220-5_10
SN  - 978-3-540-89219-9
PB  - Springer-Verlag
ER  - 

Plain Text

Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho, "Simulating Interactions of Characters," in MIG '08: Proceedings of the First International Conference on Motion in Games, pp. 94-103, Utrecht, The Netherlands, Springer-Verlag, Jun 2008.

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Last update: 14/01/2019