Serious Games with Human-Object Interactions using RGB-D Camera

Serious Games with Human-Object Interactions using RGB-D Camera

Abstract

Commercial RGB-D cameras typically require a clear posture without occlusion. This hugely limits the usability of the device for serious applications that require manipulation of external objects. In this paper, we propose an integrated framework to track motion and object during human-object interactions. We implement a data-driven posture reconstruction algorithm to correct wrongly tracked body parts during occlusions, as well as a computer vision based object tracking algorithm using the depth image. We demonstrate preliminary results in which the system tracks a user playing with a basketball.

Publication

Hubert P. H. Shum,
"Serious Games with Human-Object Interactions using RGB-D Camera",
Poster of the 2013 International Conference on Motion in Games (MIG)

Citation=1##

## Citation count from Google Scholar as of 2018

Downloads

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References

BibTeX

@inproceedings{shum13serious,
 author={Shum, Hubert P. H.},
 booktitle={Proceedings of the 6th International Conference on Motion in Games},
 series={MIG '13},
 title={Serious Games with Human-Object Interactions using RGB-D Camera},
 year={2013},
 month={Nov},
 numpages={1},
 publisher={Springer-Verlag},
 Address={Berlin, Heidelberg},
 location={Dublin, Ireland},
}

EndNote/RefMan

TY  - CONF
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 6th International Conference on Motion in Games
TI  - Serious Games with Human-Object Interactions using RGB-D Camera
PY  - 2013
Y1  - Nov 2013
PB  - Springer-Verlag
ER  - 

Plain Text

Hubert P. H. Shum, "Serious Games with Human-Object Interactions using RGB-D Camera," in MIG '13: Proceedings of the 6th International Conference on Motion in Games, Dublin, Ireland, Springer-Verlag, Nov 2013.

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Last update: 10/03/2019