Proceedings of the 9th International Conference on Motion in Games

Proceedings of the 9th International Conference on Motion in Games

Abstract

Games have become a very important medium for both education and entertainment. Motion plays a critical role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and a camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state of the art in this area. The goal of the Motion in Games conference is to bring together researchers from these various fields to present the most recent results and to initiate collaboration.

Publication

Michael Neff, Roland Geraerts and Hubert P. H. Shum,
"Proceedings of the 9th International Conference on Motion in Games",
Proceedings of the 2016 International Conference on Motion in Games (MIG)

Downloads

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References

BibTeX

@inproceedings{neff16proceedings,
 author={Neff, Michael and Geraerts, Roland and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2016 International Conference on Motion in Games},
 series={MIG '16},
 title={Proceedings of the 9th International Conference on Motion in Games},
 year={2016},
 month={Oct},
 doi={10.1145/2994258},
 isbn={978-1-4503-4592-7},
 publisher={ACM},
 Address={New York, NY, USA},
 location={San Francisco, USA},
}

EndNote/RefMan

TY  - CONF
AU  - Neff, Michael
AU  - Geraerts, Roland
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2016 International Conference on Motion in Games
TI  - Proceedings of the 9th International Conference on Motion in Games
PY  - 2016
Y1  - Oct 2016
DO  - 10.1145/2994258
SN  - 978-1-4503-4592-7
PB  - ACM
ER  - 

Plain Text

Michael Neff, Roland Geraerts and Hubert P. H. Shum, "Proceedings of the 9th International Conference on Motion in Games," in MIG '16: Proceedings of the 2016 International Conference on Motion in Games, San Francisco, USA, ACM, Oct 2016.

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Last update: 10/03/2019