Abstract
We observed that the existing compatible triangulation approaches cannot well handle shapes with occlusion. Triangulation for shape with occlusion cannot distinguish overlapping body parts such that the transformations will generate artifacts. In this paper, we propose an efficient method for computing compatible triangulations of two simple polygons with occlusion enabled. Our method produces compatible meshes with more well-shaped triangles and a small number of Steiner points, which enables smooth transformations from one shape into another. |
Publication
Zhiguang Liu, Howard Leung and Hubert P. H. Shum,
"An Interactive Human Morphing System with Self-occlusion Enhancement",
Proceedings of the 2016 International Conference on Motion in Games (MIG) Posters
Best Poster Award
# Impact factors from the Journal Citation Reports 2018
## Citation counts from Google Scholar as of 2019 |
References
BibTeX
@inproceedings{liu16interactive, author={Liu, Zhiguang and Leung, Howard and Shum, Hubert P. H.}, booktitle={Proceedings of the 2016 International Conference on Motion in Games}, series={MIG '16}, title={An Interactive Human Morphing System with Self-occlusion Enhancement}, year={2016}, month={Oct}, pages={197--197}, numpages={1}, doi={10.1145/2994258.2994286}, isbn={978-1-4503-4592-7}, publisher={ACM}, Address={New York, NY, USA}, location={San Francisco, USA}, }
EndNote/RefMan
TY - CONF AU - Liu, Zhiguang AU - Leung, Howard AU - Shum, Hubert P. H. T2 - Proceedings of the 2016 International Conference on Motion in Games TI - An Interactive Human Morphing System with Self-occlusion Enhancement PY - 2016 Y1 - Oct 2016 SP - 197 EP - 197 DO - 10.1145/2994258.2994286 SN - 978-1-4503-4592-7 PB - ACM ER -
Plain Text
Zhiguang Liu, Howard Leung and Hubert P. H. Shum, "An Interactive Human Morphing System with Self-occlusion Enhancement," in MIG '16: Proceedings of the 2016 International Conference on Motion in Games, pp. 197-197, San Francisco, USA, ACM, Oct 2016.
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