Angular Momentum Guided Motion Concatenation
Angular Momentum Guided Motion Concatenation

Abstract

In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.


Publication

Hubert P. H. Shum, Taku Komura and Pranjul Yadav,
"Angular Momentum Guided Motion Concatenation",
The 2009 Computer Animation and Virtual World (CAVW) / Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA 2009)

Citation=6# IF=0.422##

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BibTeX

@article{shum09angular,
 author={Shum, Hubert P. H. and Komura, Taku and Yadav, Pranjul},
 journal={Comput. Animat. Virtual Worlds},
 title={Angular Momentum Guided Motion Concatenation},
 year={2009},
 volume={20},
 number={2--3},
 pages={385--394},
 numpages={10},
 doi={10.1002/cav.v20:2/3},
 issn={1546-4261},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}

EndNote/RefMan

TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yadav, Pranjul
T2  - Comput. Animat. Virtual Worlds
TI  - Angular Momentum Guided Motion Concatenation
PY  - 2009
VL  - 20
IS  - 2--3
SP  - 385
EP  - 394
DO  - 10.1002/cav.v20:2/3
SN  - 1546-4261
PB  - John Wiley and Sons Ltd.
ER  - 

Plain Text

Hubert P. H. Shum, Taku Komura, and Pranjul Yadav, "Angular Momentum Guided Motion Concatenation," Comput. Animat. Virtual Worlds, vol. 20, no. 2--3, pp. 385-394, John Wiley and Sons Ltd., 2009.


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