Angular Momentum Guided Motion Concatenation

Overview

In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.


Publication

  • Hubert P. H. Shum, Taku Komura and Pranjul Yadav, "Angular Momentum Guided Motion Concatenation", Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA 2009) / Journal of Computer Animation and Virtual World [BibTeX]

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