Angular Momentum Guided Motion Concatenation


In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.


Hubert P. H. Shum, Taku Komura and Pranjul Yadav,
"Angular Momentum Guided Motion Concatenation",
The 2009 Computer Animation and Virtual World (CAVW) / Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA 2009)

Citation=6# IF=0.422##

# Citation count from Google Scholar as of 2014
## Impact factor from the Journal Citation Reports as of 2013