Generating Realistic Fighting Scenes by Game Tree

Objective

  • To generate realistic fighting scenes for more than one avatars
  • To emulate difficult styles of fighting

Motion data

  • Capture about five minutes of Thai boxing motion with optical motion capturer
  • Use hierachical motion graph and action level state machine to organize the motion captured


Temporal tree expansion

  • Map the continous time space to a discrete causality space
  • Evaluate motion based on objective function and game tree theory
  • Apply MiniMax algorithm and Alpha-Beta pruning


Applications

  • Pre-plan fighting scenes with multiple characters for movies
  • Generate fighting animation for video games

Publication


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