Interaction Patches for Multi-Character Animation
Interaction Patches for Multi-Character Animation


We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During offline processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.


Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki,
"Interaction Patches for Multi-Character Animation",
The 2008 ACM Transactions on Graphics (ToG) / Proceedings of the 2008 ACM SIGGRAPH Asia (SIGGRAPH Asia 2008)

Citation=33# IF=3.725##

# Citation count from Google Scholar as of 2015
## Impact factor from the Journal Citation Reports as of 2013





 author={Shum, Hubert P. H. and Komura, Taku and Shiraishi, Masashi and Yamazaki, Shuntaro},
 journal={ACM Trans. Graph.},
 title={Interaction Patches for Multi-Character Animation},
 Address={New York, NY, USA},


AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Shiraishi, Masashi
AU  - Yamazaki, Shuntaro
T2  - ACM Trans. Graph.
TI  - Interaction Patches for Multi-Character Animation
PY  - 2008
Y1  - Dec 2008
VL  - 27
IS  - 5
SP  - 114:1
EP  - 114:8
DO  - 10.1145/1409060.1409067
SN  - 0730-0301
ER  - 

Plain Text

Hubert P. H. Shum, Taku Komura, Masashi Shiraishi, and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation," ACM Trans. Graph., vol. 27, no. 5, pp. 114:1-114:8, ACM, Dec 2008.

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