Professional Activities
Journal Editorships / Conference Services / Grant Proposal Services / Awards / Keynotes & Invited Speakers / Examinars / YouTube Channel / Tweets
Journal Editorships
- Computer Graphics Forum (CGF), Associate Editor, since 2019
- Computer Animation and Virtual Worlds (CAVW), Associate Editor, since 2017
- International Journal of Computer Vision (IJCV), Guest Editor, Special Issue on Machine Vision and Deep Learning, 2020
- Computers and Graphics (C&G), Guest Editor, Special Section on Motion, Interactions and Games, 2020
- Computers and Graphics (C&G), Guest Editor, Special Section on Motion in Games, 2017
Conference Services
Organization Committee
Program Committee
- Conference on Computer Vision and Pattern Recognition (CVPR) 2020
- Eurographics (EG) 2020, 2021, 2022
- IEEE Virtual Reality (VR) 2020
- Pacific Conference on Computer Graphics and Applications (PG) 2016, 2017, 2018
- British Machine Vision Conference (BMVC) 2015, 2016, 2017, 2019, 2020, 2021, 2022
- Asian Conference on Computer Vision (ACCV) 2020
- ACM/Eurographics Symposium on Computer Animation (SCA) 2012, 2013, 2014, 2016, 2017, 2018, 2019, 2020, 2021, 2023
- ACM Symposium on Virtual Reality Software and Technology (VRST) 2014, 2015, 2017, 2018, 2019
- Winter Conference on Applications of Computer Vision (WACV) 2021
- ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG, formerly Motion in Games) 2013, 2014, 2015, 2016, 2017, 2018, 2020, 2021
- International Conference on Computer Animation and Social Agents (CASA) 2013, 2014, 2015, 2016, 2017, 2018, 2020
- ACM SIGGRAPH International Conference on Virtual-Reality Continnum and its Applications in Industry (VRCAI) 2019
- International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) 2019, 2020
- International Symposium on Visual Computing (ISVC) 2020
- International Conference on Software, Knowledge, Information Management and Applications (SKIMA) 2013, 2014, 2015, 2017, 2018, 2019
- International Conference on Web-based Learning (ICWL) 2015
- Computer Graphics & Visual Computing (CGVC) 2018, 2019, 2020
- IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) 2018
- ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques (D2AT) 2017
Session Chair
- ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2022
- ACM Symposium on Virtual Reality Software and Technology (VRST) 2012, 2014, 2018
- ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG, formerly Motion in Games) 2016, 2019
- British Machine Vision Conference (BMVC) 2018
- International Conference on Software, Knowledge, Information Management and Applications (SKIMA) 2018
- JSPS UK/Japan Symposium on Computer Graphics and Virtual Reality in 2014
Grant Proposal Services
Proposal Reviewer Memberships
Proposal Reviewers
Awards
Keynotes & Invited Speakers
Examinars
PhD External Examinars
PhD Internal Examinar
Master Degree External Examinar
YouTube Channel
@HubertShum2023Interaction-aware Decision-making for Automated Vehicles using Social Value Orientation
@HubertShum2023Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
@HubertShum20223D Car Shape Reconstruction from a Contour Sketch using GAN and Lazy Learning
@HubertShum2022GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction
@HubertShum2022360 Depth Estimation in the Wild - The Depth360 Dataset and the SegFuse Network
@HubertShum2022360 Depth Estimation in the Wild - The Depth360 Dataset and the SegFuse Network
@HubertShum20223D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models
@HubertShum2022Cerebral Palsy Prediction with Frequency Attention Informed Graph Convolutional Networks
@HubertShum2022Towards Graph Representation Learning Based Surgical Workflow Anticipation
@HubertShum2022Denoising Diffusion Probabilistic Models for Styled Walking Synthesis
@HubertShum2021Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling
@HubertShum2021A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction
@HubertShum2021Stable Hand Pose Estimation under Tremor via Graph Neural Network
@HubertShum2021STGAE: Spatial Temporal Graph Auto-encoder for Hand Motion Denoising
@HubertShum2021Semantics-STGCNN: A Semantics-guided Spatial-Temporal Graph Convolutional Network for Multi-class Trajectory Prediction
@HubertShum2021DurLAR: A High-fidelity 128-channel LiDAR Dataset with Panoramic Ambientand Reflectivity Imagery for Multi-modal Autonomous Driving Applications
@HubertShum2021Interpreting Deep Learning based Cerebral Palsy Prediction with Channel Attention
@HubertShum2021Human-centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO
@HubertShum2020A Unified Deep Metric Representation for Mesh Saliency Detection and Non-rigid Shape Matching
@HubertShum2020Cumuliform Cloud Formation Control using Parameter-Predicting Convolutional Neural Network
@HubertShum2020Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization
@HubertShum2020Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization
@HubertShum2020A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition
@HubertShum2020Makeup Style Transfer on Low-quality Images with Weighted Multi-scale Attention
@HubertShum2020Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning
@HubertShum2019A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength
@HubertShum2019Automatic Sign Dance Synthesis from Gesture-based Sign Language
@HubertShum2018High-quality Compatible Triangulations and their Application in Interactive Animation
@HubertShum2018NETIVAR: NETwork Information Visualization based on Augmented Reality
@HubertShum2018Resolving Occlusion for 3D Object Manipulation with Hands in Mixed Reality
@HubertShum2017Posture-based and Action-based Graphs for Boxing Skill Visualization
@HubertShum2017Filtered Pose Graph for Efficient Kinect Pose Reconstruction
@HubertShum2017DanceDJ: A 3D Dance Animation Authoring System for Live Performance
@HubertShum2017High Quality Compatible Triangulations for Planar Shape Animation
@HubertShum2016Kinect Posture Reconstruction based on a Local Mixture of Gaussian Process Models
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