Professional Activities

Journal Editorships

Conference Services

Organization Committee

Program Committee

  • Eurographics (EG) 2020, 2021, 2022
  • Conference on Computer Vision and Pattern Recognition (CVPR) 2020
  • Pacific Conference on Computer Graphics and Applications (PG) 2016, 2017, 2018
  • IEEE Virtual Reality (VR) 2020
  • British Machine Vision Conference (BMVC) 2015, 2016, 2017, 2019, 2020, 2021, 2022, 2023
  • ACM Symposium on Virtual Reality Software and Technology (VRST) 2014, 2015, 2017, 2018, 2019
  • Winter Conference on Applications of Computer Vision (WACV) 2021
  • ACM/Eurographics Symposium on Computer Animation (SCA) 2012, 2013, 2014, 2016, 2017, 2018, 2019, 2020, 2021, 2023
  • Asian Conference on Computer Vision (ACCV) 2020
  • ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG, formerly Motion in Games) 2013, 2014, 2015, 2016, 2017, 2018, 2020, 2021
  • International Conference on Computer Animation and Social Agents (CASA) 2013, 2014, 2015, 2016, 2017, 2018, 2020
  • ACM SIGGRAPH International Conference on Virtual-Reality Continnum and its Applications in Industry (VRCAI) 2019
  • International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) 2019, 2020
  • International Symposium on Visual Computing (ISVC) 2020
  • International Conference on Software, Knowledge, Information Management and Applications (SKIMA) 2013, 2014, 2015, 2017, 2018, 2019
  • International Conference on Web-based Learning (ICWL) 2015
  • International Conference on AI in Healthcare (AIiH) 2024
  • Computer Graphics & Visual Computing (CGVC) 2018, 2019, 2020
  • IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) 2018
  • ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques (D2AT) 2017

Grant Proposal Services

Proposal Reviewer Memberships

Proposal Reviewers


Media Coverage


PhD External Examinars

PhD Internal Examinar

YouTube Channel

U3DS³: Unsupervised 3D Semantic Scene Segmentation
A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis
Interaction-Aware Decision-Making for Automated Vehicles using Social Value Orientation
Less is More: Reducing Task and Model Complexity for 3D Point Cloud Semantic Segmentation
Hard No-Box Adversarial Attack on Skeleton-Based Human Action Recognition with Skeleton-Motion-Informed Gradient
Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers
Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation
A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments
Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
Formation Control for UAVs Using a Flux Guided Approach
3D Car Shape Reconstruction from a Contour Sketch using GAN and Lazy Learning
GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction
360 Depth Estimation in the Wild - The Depth360 Dataset and the SegFuse Network
360 Depth Estimation in the Wild - The Depth360 Dataset and the SegFuse Network
3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models
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Last updated on 22 November 2023
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