An Interactive Human Morphing System with Self-Occlusion Enhancement

Zhiguang Liu, Howard Leung and Hubert P. H. Shum
Proceedings of the 2016 ACM International Conference on Motion in Games (MIG) Posters, 2016

 Best Poster Award

An Interactive Human Morphing System with Self-Occlusion Enhancement

Abstract

We observed that the existing compatible triangulation approaches cannot well handle shapes with occlusion. Triangulation for shape with occlusion cannot distinguish overlapping body parts such that the transformations will generate artifacts. In this paper, we propose an efficient method for computing compatible triangulations of two simple polygons with occlusion enabled. Our method produces compatible meshes with more well-shaped triangles and a small number of Steiner points, which enables smooth transformations from one shape into another.

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BibTeX

@inproceedings{liu16interactive,
 author={Liu, Zhiguang and Leung, Howard and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2016 ACM International Conference on Motion in Games},
 series={MIG '16},
 title={An Interactive Human Morphing System with Self-Occlusion Enhancement},
 year={2016},
 month={10},
 pages={197--197},
 numpages={1},
 doi={10.1145/2994258.2994286},
 isbn={978-1-4503-4592-7},
 publisher={ACM},
 Address={New York, NY, USA},
 location={San Francisco, USA},
}

RIS

TY  - CONF
AU  - Liu, Zhiguang
AU  - Leung, Howard
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2016 ACM International Conference on Motion in Games
TI  - An Interactive Human Morphing System with Self-Occlusion Enhancement
PY  - 2016
Y1  - 10 2016
SP  - 197
EP  - 197
DO  - 10.1145/2994258.2994286
SN  - 978-1-4503-4592-7
PB  - ACM
ER  - 

Plain Text

Zhiguang Liu, Howard Leung and Hubert P. H. Shum, "An Interactive Human Morphing System with Self-Occlusion Enhancement," in MIG '16: Proceedings of the 2016 ACM International Conference on Motion in Games, pp. 197-197, San Francisco, USA, ACM, Oct 2016.

Supporting Grants

Similar Research

Zhiguang Liu, Howard Leung, Liuyang Zhou and Hubert P. H. Shum, "High Quality Compatible Triangulations for 2D Shape Morphing", Proceedings of the 2015 ACM Symposium on Virtual Reality Software and Technology (VRST), 2015
Zhiguang Liu, Liuyang Zhou, Howard Leung and Hubert P. H. Shum, "High-Quality Compatible Triangulations and Their Application in Interactive Animation", Computers and Graphics (C&G), 2018
Zhiguang Liu, Howard Leung, Liuyang Zhou, Franck Multon and Hubert P. H. Shum, "High Quality Compatible Triangulations for Planar Shape Animation", Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques (D2AT), 2017

 

 

Last updated on 14 April 2024
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