Physically-Based Character Control in Low Dimensional Space

Hubert P. H. Shum, Taku Komura, Takaaki Shiratori and Shu Takagi
Proceedings of the 2010 ACM International Conference on Motion in Games (MIG), 2010

 Citation: 10#

Physically-Based Character Control in Low Dimensional Space
# According to Google Scholar 2023"

Abstract

In this paper, we propose a new method to compose physically-based character controllers in low dimensional latent space. Source controllers are created by gradually updating the task parameter such as the external force applied to the body. During the optimization, instead of only saving the optimal controllers, we also keep a large number of non-optimal controllers. These controllers provide knowledge about the stable area in the controller space, and are then used as samples to construct a low dimensional manifold that represents stable controllers. During runtime, we interpolate controllers in the low dimensional space and create stable controllers to cope with the irregular external forces. Our method is best to be applied for real-time applications such as computer games.

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BibTeX

@inproceedings{shum10physically,
 author={Shum, Hubert P. H. and Komura, Taku and Shiratori, Takaaki and Takagi, Shu},
 booktitle={Proceedings of the 2010 ACM International Conference on Motion in Games},
 series={MIG '10},
 title={Physically-Based Character Control in Low Dimensional Space},
 year={2010},
 month={11},
 volume={6459},
 pages={23--34},
 numpages={12},
 doi={10.1007/978-3-642-16958-8_3},
 issn={0302-9743},
 isbn={978-3-642-16957-1},
 publisher={Springer-Verlag},
 Address={Berlin, Heidelberg},
 location={Utrecht, The Netherlands},
}

RIS

TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Shiratori, Takaaki
AU  - Takagi, Shu
T2  - Proceedings of the 2010 ACM International Conference on Motion in Games
TI  - Physically-Based Character Control in Low Dimensional Space
PY  - 2010
Y1  - 11 2010
VL  - 6459
SP  - 23
EP  - 34
DO  - 10.1007/978-3-642-16958-8_3
SN  - 0302-9743
PB  - Springer-Verlag
ER  - 

Plain Text

Hubert P. H. Shum, Taku Komura, Takaaki Shiratori and Shu Takagi, "Physically-Based Character Control in Low Dimensional Space," in MIG '10: Proceedings of the 2010 ACM International Conference on Motion in Games, vol. 6459, pp. 23-34, Utrecht, The Netherlands, Springer-Verlag, Nov 2010.

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Edmond S. L. Ho and Hubert P. H. Shum, "Motion Adaptation for Humanoid Robots in Constrained Environments", Proceedings of the 2013 IEEE International Conference on Robotics and Automation (ICRA), 2013

 

 

Last updated on 14 April 2024
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