We are looking for applicants in Artificial Intelligence, Computer Vision, Edge Computing, Digital Twins, Human Computer Interaction, User Modelling, Robotics or Resilient Computing with potentials/achievements in informing space applications.
The post hoder will enjoy 1) a permanent (equivalent to US tenured) position at a top 100 university, 2) significantly reduced teaching, 3) a fully-funded PhD, 4) travel budget, 5) chance for a 2-year fully-funded Post-Doc.
Motion analysis and visualization are crucial in sports science for sports training and performance evaluation. While primitive computational methods have been proposed for simple analysis such as postures and movements, few can evaluate the high-level quality of sports players such as their skill levels and strategies. We propose a visualization tool to help visualizing boxers' motions and assess their skill levels. Our system automatically builds a graph-based representation from motion capture data and reduces the dimension of the graph onto a 3D space so that it can be easily visualized and understood. In particular, our system allows easy understanding of the boxer's boxing behaviours, preferred actions, potential strength and weakness. We demonstrate the effectiveness of our system on different boxers' motions. Our system not only serves as a tool for visualization, it also provides intuitive motion analysis that can be further used beyond sports science.
TY - CONF
Hubert P. H. Shum, He Wang, Edmond S. L. Ho and Taku Komura, "SkillVis: A Visualization Tool for Boxing Skill Assessment," in MIG '16: Proceedings of the 2016 ACM International Conference on Motion in Games, pp. 145-153, San Francisco, USA, ACM, Oct 2016.
Last updated on 17 February 2024