Games have become a very important medium for both education and entertainment. Motion plays a critical role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and a camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state of the art in this area. The goal of the Motion in Games conference is to bring together researchers from these various fields to present the most recent results and to initiate collaboration.
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Michael Neff, Roland Geraerts and Hubert P. H. Shum, "Proceedings of the 9th International Conference on Motion in Games," in MIG '16: Proceedings of the 2016 ACM International Conference on Motion in Games, San Francisco, USA, ACM, 10 2016.
Last updated on 17 September 2023