The Motion, Interaction, and Games conference is a platform for bringing together researchers and professionals from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The program consists of regular paper sessions for long and short papers, poster sessions and invited talks by a selection of internationally renowned speakers from Academia and the Industry.
Hubert P. H. Shum, Edmond S. L. Ho, Marie-Paule Cani, Tiberiu Popa, Daniel Holden and He Wang, "MIG '19: Motion, Interaction and Games," in MIG '19: Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games, Newcastle upon Tyne, United Kingdom, ACM, Oct 2019.
BibTeX
@inproceedings{shummig2019, author={Shum, Hubert P. H. and Ho, Edmond S. L. and Cani, Marie-Paule and Popa, Tiberiu and Holden, Daniel and Wang, He}, booktitle={Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games}, series={MIG '19}, title={MIG '19: Motion, Interaction and Games}, year={2019}, month={10}, doi={10.1145/3359566}, isbn={978-1-4503-6994-7}, publisher={ACM}, Address={New York, NY, USA}, location={Newcastle upon Tyne, United Kingdom}, }
RIS
TY - CONF AU - Shum, Hubert P. H. AU - Ho, Edmond S. L. AU - Cani, Marie-Paule AU - Popa, Tiberiu AU - Holden, Daniel AU - Wang, He T2 - Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games TI - MIG '19: Motion, Interaction and Games PY - 2019 Y1 - 10 2019 DO - 10.1145/3359566 SN - 978-1-4503-6994-7 PB - ACM ER -