Impact Factor: 2.5†
This special section presents expanded versions of three of the best papers that were originally presented at Motion Interaction and Games 2019, held in Newcastle upon Tyne, UK, on 28-30 October 2019.
Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. The Motion, Interaction and Games conference brings together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. 2019 was the 12th edition of the conference.
This year, we received a record number of 71 high-quality submissions. We accepted 22 long papers and 14 short papers. Authors of selected best papers were invited to submit extended versions that contain at least 30% new content, which could consist of additional new results and experiments, substantial extensions, analysis and discussions. Revised manuscripts also take into account suggestions of changes from the reviewers of the original paper and feedback from conference attendees.