Stable Hand Pose Estimation under Tremor via Graph Neural Network

Zhiying Leng, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li and Xiaohui Liang
Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2021

Core A* Conference Core A* Conference

Stable Hand Pose Estimation under Tremor via Graph Neural Network
‡ According to Core Ranking 2023"

Abstract

Hand pose estimation, which predicts the spatial location of hand joints, is a fundamental task in VR/AR applications. Although existing methods can recover hand pose competently, the tremor issue occurring in hand motion has not been completely solved. Tremor is an involuntary motion accompanied by a desired gesture or hand motion, leading to hand pose that deviates from user’s intentions. Considering the characteristic of tremor motion, we present a novel Graph Neural Network for stable 3D hand pose estimation. The input is depth images. The constraint adjacency matrix is devised in Graph Neural Network for dynamically adjusting the topology of a hand graph during message passing and aggregation. Firstly, since there are rich potential constraints among hand joints, we utilize the constraint adjacency matrix to mine the suitable topology, modeling spatial-temporal constraints of joints and outputting the precise tremor hand pose as the pre-estimation result. Then, for obtaining a stable hand pose, we provide a tremor compensation module based on the constraint adjacency matrix, which exploits the constraint between control points and tremor hand pose. Concretely, the control points represented the voluntary motion are employed as constraints to edit the tremor hand pose. Our extensive quantitative and qualitative experiments show that the proposed method has achieved decent performance for 3D tremor hand pose estimation.

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BibTeX

@inproceedings{leng21image,
 author={Leng, Zhiying and Chen, Jiaying and Shum, Hubert P. H. and Li, Frederick W. B. and Liang, Xiaohui},
 booktitle={Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces},
 series={VR '21},
 title={Stable Hand Pose Estimation under Tremor via Graph Neural Network},
 year={2021},
 month={3},
 pages={226--234},
 numpages={9},
 doi={10.1109/VR50410.2021.00044},
 issn={2642-5254},
 publisher={IEEE},
}

RIS

TY  - CONF
AU  - Leng, Zhiying
AU  - Chen, Jiaying
AU  - Shum, Hubert P. H.
AU  - Li, Frederick W. B.
AU  - Liang, Xiaohui
T2  - Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces
TI  - Stable Hand Pose Estimation under Tremor via Graph Neural Network
PY  - 2021
Y1  - 3 2021
SP  - 226
EP  - 234
DO  - 10.1109/VR50410.2021.00044
SN  - 2642-5254
PB  - IEEE
ER  - 

Plain Text

Zhiying Leng, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li and Xiaohui Liang, "Stable Hand Pose Estimation under Tremor via Graph Neural Network," in VR '21: Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 226-234, IEEE, Mar 2021.

Supporting Grants

Similar Research

Kanglei Zhou, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li and Xiaohui Liang, "STGAE: Spatial Temporal Graph Auto-Encoder for Hand Motion Denoising", Proceedings of the 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021
Kanglei Zhou, Hubert P. H. Shum, Frederick W. B. Li and Xiaohui Liang, "Multi-Task Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising", IEEE Transactions on Visualization and Computer Graphics (TVCG), 2024
Qi Feng, Hubert P. H. Shum and Shigeo Morishima, "Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization", Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2020 International Conference on Computer Animation and Social Agents (CASA), 2020
Qi Feng, Hubert P. H. Shum and Shigeo Morishima, "Resolving Occlusion for 3D Object Manipulation with Hands in Mixed Reality", Proceedings of the 2018 ACM Symposium on Virtual Reality Software and Technology (VRST) Posters, 2018

 

 

Last updated on 14 April 2024
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