Real-Time Physical Modelling of Character Movements with Microsoft Kinect

Hubert P. H. Shum and Edmond S. L. Ho
Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology (VRST), 2012

Core A Conference Core A Conference Citation: 64#

Real-Time Physical Modelling of Character Movements with Microsoft Kinect
‡ According to Core Ranking 2023
# According to Google Scholar 2023

Abstract

With the advancement of motion tracking hardware such as the Microsoft Kinect, synthesizing human-like characters with real-time captured movements becomes increasingly important. Traditional kinematics and dynamics approaches perform sub-optimally when the captured motion is noisy or even incomplete. In this paper, we proposed a unified framework to control physically simulated characters with live captured motion from Kinect. Our framework can synthesize any posture in a physical environment using external forces and torques computed by a PD controller. The major problem of Kinect is the incompleteness of the captured posture, with some degree of freedom (DOF) missing due to occlusions and noises. We propose to search for a best matched posture from a motion database constructed in a dimensionality reduced space, and substitute the missing DOF to the live captured data. Experimental results show that our method can synthesize realistic character movements from noisy captured motion. The proposed algorithm is computationally efficient and can be applied to a wide variety of interactive virtual reality applications such as motion-based gaming, rehabilitation and sport training.

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BibTeX

@inproceedings{shum12realtime,
 author={Shum, Hubert P. H. and Ho, Edmond S. L.},
 booktitle={Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology},
 series={VRST '12},
 title={Real-Time Physical Modelling of Character Movements with Microsoft Kinect},
 year={2012},
 month={12},
 pages={17--24},
 numpages={8},
 doi={10.1145/2407336.2407340},
 isbn={978-1-4503-1469-5},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Toronto, Ontario, Canada},
}

RIS

TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
T2  - Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology
TI  - Real-Time Physical Modelling of Character Movements with Microsoft Kinect
PY  - 2012
Y1  - 12 2012
SP  - 17
EP  - 24
DO  - 10.1145/2407336.2407340
SN  - 978-1-4503-1469-5
PB  - ACM
ER  - 

Plain Text

Hubert P. H. Shum and Edmond S. L. Ho, "Real-Time Physical Modelling of Character Movements with Microsoft Kinect," in VRST '12: Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology, pp. 17-24, Toronto, Ontario, Canada, ACM, 12 2012.

Supporting Grants

The University of Worcester

Vacation Research Assistantship (Ref: ): £1,000, Principal Investigator ()
Received from The University of Worcester, UK, 2012-2012
Project Page

Similar Research

Hubert P. H. Shum, Edmond S. L. Ho, Yang Jiang and Shu Takagi, "Real-Time Posture Reconstruction for Microsoft Kinect", IEEE Transactions on Cybernetics (TCyb), 2013
Liuyang Zhou, Zhiguang Liu, Howard Leung and Hubert P. H. Shum, "Posture Reconstruction Using Kinect with a Probabilistic Model", Proceedings of the 2014 ACM Symposium on Virtual Reality Software and Technology (VRST), 2014
Zhiguang Liu, Liuyang Zhou, Howard Leung and Hubert P. H. Shum, "Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models", IEEE Transactions on Visualization and Computer Graphics (TVCG), 2016
Pierre Plantard, Hubert P. H. Shum and Franck Multon, "Filtered Pose Graph for Efficient Kinect Pose Reconstruction", Multimedia Tools and Applications (MTAP), 2017
Hubert P. H. Shum, "Serious Games with Human-Object Interactions using RGB-D Camera", Proceedings of the 2013 ACM International Conference on Motion in Games (MIG) Posters, 2013

 

 

Last updated on 17 September 2023
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