Natural Preparation Behavior Synthesis

Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon
Computer Animation and Virtual Worlds (CAVW), 2013

 Impact Factor: 1.1

Natural Preparation Behavior Synthesis

Abstract

Humans adjust their movements in advance to prepare for the forthcoming action, resulting in an efficient and smooth transition. However, traditional computer animation approaches such as motion graphs simply concatenates a series of actions without taking into account the following one. In this paper, we propose a new method to produce preparation behaviours using reinforcement learning. As an offline process, the system learns the optimal way to approach a target and prepare for interaction. A scalar value called the level of preparation is introduced, which represents the degree of transition from the initial action to the interacting action. To synthesize the movements of preparation, we propose a customized motion blending scheme based on the level of preparation, which is followed by an optimization framework that adjusts the posture to keep the balance. During run-time, the trained controller drives the character to move to a target with the appropriate level of preparation, resulting in a human-like behaviour. We create scenes in which the character has to move in a complex environment and interacts with objects, such as crawling under and jumping over obstacles while walking. The method is useful not only for computer animation, but also for real-time applications such as computer games, in which the characters need to accomplish a series of tasks in a given environment.

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BibTeX

@article{shum13natural,
 author={Shum, Hubert P. H. and Hoyet, Ludovic and Ho, Edmond S. L. and Komura, Taku and Multon, Franck},
 journal={Computer Animation and Virtual Worlds},
 title={Natural Preparation Behavior Synthesis},
 year={2013},
 volume={25},
 number={5--6},
 pages={531--542},
 numpages={10},
 doi={10.1002/cav.1546},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}

RIS

TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Hoyet, Ludovic
AU  - Ho, Edmond S. L.
AU  - Komura, Taku
AU  - Multon, Franck
T2  - Computer Animation and Virtual Worlds
TI  - Natural Preparation Behavior Synthesis
PY  - 2013
VL  - 25
IS  - 5--6
SP  - 531
EP  - 542
DO  - 10.1002/cav.1546
PB  - John Wiley and Sons Ltd.
ER  - 

Plain Text

Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon, "Natural Preparation Behavior Synthesis," Computer Animation and Virtual Worlds, vol. 25, no. 5--6, pp. 531-542, John Wiley and Sons Ltd., 2013.

Supporting Grants

Similar Research

Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon, "Preparation Behaviour Synthesis with Reinforcement Learning", Proceedings of the 2013 International Conference on Computer Animation and Social Agents (CASA), 2013
Hubert P. H. Shum, Taku Komura and Pranjul Yadav, "Angular Momentum Guided Motion Concatenation", Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA), 2009
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He Wang, Edmond S. L. Ho, Hubert P. H. Shum and Zhanxing Zhu, "Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling", IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021
Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum and Howard Leung, "Human Motion Variation Synthesis with Multivariate Gaussian Processes", Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2014 International Conference on Computer Animation and Social Agents (CASA), 2014
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Hubert P. H. Shum and Edmond S. L. Ho, "Real-Time Physical Modelling of Character Movements with Microsoft Kinect", Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology (VRST), 2012

 

 

Last updated on 14 April 2024
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