Simulating Interactions of Characters

taku komura, hubert p. h. shum and edmond s. l. ho
Proceedings of the 2008 International Conference on Motion in Games (MIG), 2008

Citation: 2##

Simulating Interactions of Characters
## Citation counts from Google Scholar as of 2022

Abstract

It is difficult to create scenes where multiple characters densely interact with each other. Manually creating the motions of characters is time consuming due to the correlation of the movements between the characters. Capturing the motions of multiple characters is also difficult as it requires a huge amount of post-processing of the data. In this paper, we explain the methods we have proposed to simulate close interactions of characters based on singly captured motions. We propose methods to (1) control characters intelligently to cooperatively/competitively interact with the other characters, and (2) generate movements that include close interactions such as tangling the segments with the others by taking into account the topological relationship of the characters.

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BibTeX

@inproceedings{komura08simulating,
 author={Komura, Taku and Shum, Hubert P. H. and Ho, Edmond S. L.},
 booktitle={Proceedings of the First International Conference on Motion in Games},
 series={MIG '08},
 title={Simulating Interactions of Characters},
 year={2008},
 month={Jun},
 pages={94--103},
 numpages={10},
 doi={10.1007/978-3-540-89220-5_10},
 isbn={978-3-540-89219-9},
 publisher={Springer-Verlag},
 Address={Berlin, Heidelberg},
 location={Utrecht, The Netherlands},
}

RIS

TY  - CONF
AU  - Komura, Taku
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
T2  - Proceedings of the First International Conference on Motion in Games
TI  - Simulating Interactions of Characters
PY  - 2008
Y1  - Jun 2008
SP  - 94
EP  - 103
DO  - 10.1007/978-3-540-89220-5_10
SN  - 978-3-540-89219-9
PB  - Springer-Verlag
ER  - 

Plain Text

Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho, "Simulating Interactions of Characters," in MIG '08: Proceedings of the First International Conference on Motion in Games, pp. 94-103, Utrecht, The Netherlands, Springer-Verlag, Jun 2008.

Similar Research

Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Competitive Interactions using Singly Captured Motions", Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST), 2007
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation", ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia, 2008
Hubert P. H. Shum and Taku Komura, "Generating Realistic Fighting Scenes by Game Tree", Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters, 2006
Hubert P. H. Shum and Taku Komura, "Technical Note: Generating Realistic Fighting Scenes by Game Tree", arXiv Preprint, 2006
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Interactions of Avatars in High Dimensional State Space", Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games (I3D), 2008
Hubert P. H. Shum, "Simulating Interactions Among Multiple Characters", PhD Thesis from the University of Edinburgh, 2010
Taku Komura and Hubert P. H. Shum, "Manufacturing Video Graphics", Patent from the World Intellectual Property Organization, 2010
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals", IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon, "Preparation Behaviour Synthesis with Reinforcement Learning", Proceedings of the 2013 International Conference on Computer Animation and Social Agents (CASA), 2013
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon, "Natural Preparation Behavior Synthesis", Computer Animation and Virtual Worlds (CAVW), 2013

 

 
 

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