Manufacturing Video Graphics

Taku Komura and Hubert P. H. Shum
Patent from the World Intellectual Property Organization, 2010

Manufacturing Video Graphics


An apparatus comprising: a memory system storing a plurality of sequences, each sequence comprising data for reproducing a different pattern of interactions between a respective plurality of moving characters and storing a combination data structure defining for each sequence connectability of that sequence with other ones of the plurality of sequences; a processor configured to determine pair-wise combination of stored sequences, by selecting sequences for pair-wise combination that are defined as connectable by the stored combination data structure, wherein each pair-wise combination has in common at least one of their respective plurality of moving characters and configured to use determined pair-wise combinations of the stored sequences to produce and output video graphics comprising a series of sequences in which movable characters repetitively interact in different combinations.





 author={Komura, Taku and Shum, Hubert P. H.},
 title={Manufacturing Video Graphics},
 publisher={WO Patent WO/2010/057897},


AU  - Komura, Taku
AU  - Shum, Hubert P. H.
TI  - Manufacturing Video Graphics
PY  - 2010
PB  - WO Patent WO/2010/057897
ER  - 

Plain Text

Taku Komura and Hubert P. H. Shum, "Manufacturing Video Graphics," WO Patent WO/2010/057897, 2010.

Supporting Grants

The University of Edinburgh

Initiating Knowledge Transfer Fund (Ref: 7P-2414): £15,000, Contributing Researcher (PI: Prof. Taku Komura, PhD Supervisor)
Received from Edinburgh Research and Innovation Department, The University of Edinburgh, UK, 2009-2010
Project Page

Similar Research

Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation", ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia, 2008
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho, "Simulating Interactions of Characters", Proceedings of the 2008 ACM International Conference on Motion in Games (MIG), 2008



Last updated on 17 September 2023
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