Interaction Patches for Multi-Character Animation

hubert p. h. shum, taku komura, masashi shiraishi and shuntaro yamazaki
ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia, 2008

Impact Factor: 7.403# Citation: 85## Patent Number: WO/2010/057897 REF 2014 Submission

Interaction Patches for Multi-Character Animation
# Impact factors from the Journal Citation Reports 2021
## Citation counts from Google Scholar as of 2022


We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During offline processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.





 author={Shum, Hubert P. H. and Komura, Taku and Shiraishi, Masashi and Yamazaki, Shuntaro},
 journal={ACM Transactions on Graphics},
 title={Interaction Patches for Multi-Character Animation},
 Address={New York, NY, USA},


AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Shiraishi, Masashi
AU  - Yamazaki, Shuntaro
T2  - ACM Transactions on Graphics
TI  - Interaction Patches for Multi-Character Animation
PY  - 2008
Y1  - Dec 2008
VL  - 27
IS  - 5
SP  - 114:1
EP  - 114:8
DO  - 10.1145/1409060.1409067
SN  - 0730-0301
ER  - 

Plain Text

Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation," ACM Transactions on Graphics, vol. 27, no. 5, pp. 114:1-114:8, ACM, Dec 2008.

Similar Research

Hubert P. H. Shum, "Simulating Interactions Among Multiple Characters", PhD Thesis from the University of Edinburgh, 2010
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Interactions of Avatars in High Dimensional State Space", Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games (I3D), 2008
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho, "Simulating Interactions of Characters", Proceedings of the 2008 International Conference on Motion in Games (MIG), 2008
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals", IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Competitive Interactions using Singly Captured Motions", Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST), 2007
Taku Komura and Hubert P. H. Shum, "Manufacturing Video Graphics", Patent from the World Intellectual Property Organization, 2010
Hubert P. H. Shum and Taku Komura, "Generating Realistic Fighting Scenes by Game Tree", Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters, 2006
Hubert P. H. Shum and Taku Komura, "Technical Note: Generating Realistic Fighting Scenes by Game Tree", arXiv Preprint, 2006



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