Impact Factor: 7.403# Citation: 85## Patent Number: WO/2010/057897 REF 2014 Submission
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During offline processing, the close interactions between characters are precomputed by expanding a game tree, and these are stored as data structures called interaction patches. Then, during run-time, the system spatio-temporally concatenates the interaction patches to create scenes where a large number of characters closely interact with one another. Using our method, it is possible to automatically or interactively produce animations of crowds interacting with each other in a stylized way. The method can be used for a variety of applications including TV programs, advertisements and movies.
TY - JOUR
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation," ACM Transactions on Graphics, vol. 27, no. 5, pp. 114:1-114:8, ACM, Dec 2008.
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