Simulating Multiple Character Interactions with Collaborative and Adversarial Goals

Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012

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Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
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Abstract

This paper proposes a new methodology for synthesizing animations of multiple characters, allowing them to intelligently compete with one another in dense environments, while still satisfying requirements set by an animator. To achieve these two conflicting objectives simultaneously, our method separately evaluates the competition and collaboration of the interactions, integrating the scores to select an action that maximizes both criteria. We extend the idea of min-max search, normally used for strategic games such as chess. Using our method, animators can efficiently produce scenes of dense character interactions such as those in collective sports or martial arts. The method is especially effective for producing animations along story lines, where the characters must follow multiple objectives, while still accommodating geometric and kinematic constraints from the environment.

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BibTeX

@article{shum12simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 journal={IEEE Transactions on Visualization and Computer Graphics},
 title={Simulating Multiple Character Interactions with Collaborative and Adversarial Goals},
 year={2012},
 month={5},
 volume={18},
 number={5},
 pages={741--752},
 numpages={12},
 doi={10.1109/TVCG.2010.257},
 issn={1077-2626},
 publisher={IEEE},
}

RIS

TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - IEEE Transactions on Visualization and Computer Graphics
TI  - Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
PY  - 2012
Y1  - 5 2012
VL  - 18
IS  - 5
SP  - 741
EP  - 752
DO  - 10.1109/TVCG.2010.257
SN  - 1077-2626
PB  - IEEE
ER  - 

Plain Text

Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 5, pp. 741-752, IEEE, May 2012.

Supporting Grants

Similar Research

Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Interactions of Avatars in High Dimensional State Space", Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2008
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation", ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia, 2008
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Competitive Interactions using Singly Captured Motions", Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST), 2007
Hubert P. H. Shum, "Simulating Interactions Among Multiple Characters", PhD Thesis from the University of Edinburgh, 2010
Hubert P. H. Shum and Taku Komura, "Generating Realistic Fighting Scenes by Game Tree", Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters, 2006
Hubert P. H. Shum and Taku Komura, "Technical Note: Generating Realistic Fighting Scenes by Game Tree", arXiv Preprint, 2006
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho, "Simulating Interactions of Characters", Proceedings of the 2008 ACM International Conference on Motion in Games (MIG), 2008
Taku Komura and Hubert P. H. Shum, "Manufacturing Video Graphics", Patent from the World Intellectual Property Organization, 2010

 

 

Last updated on 14 April 2024
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