Serious Games with Human-Object Interactions using RGB-D Camera

Hubert P. H. Shum
Proceedings of the 2013 ACM International Conference on Motion in Games (MIG) Posters, 2013

Serious Games with Human-Object Interactions using RGB-D Camera

Abstract

Commercial RGB-D cameras typically require a clear posture without occlusion. This hugely limits the usability of the device for serious applications that require manipulation of external objects. In this paper, we propose an integrated framework to track motion and object during human-object interactions. We implement a data-driven posture reconstruction algorithm to correct wrongly tracked body parts during occlusions, as well as a computer vision based object tracking algorithm using the depth image. We demonstrate preliminary results in which the system tracks a user playing with a basketball.


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Cite This Research

Plain Text

Hubert P. H. Shum, "Serious Games with Human-Object Interactions using RGB-D Camera," in MIG '13: Proceedings of the 2013 ACM International Conference on Motion in Games, Dublin, Ireland, Springer-Verlag, Nov 2013.

BibTeX

@inproceedings{shum13serious,
 author={Shum, Hubert P. H.},
 booktitle={Proceedings of the 2013 ACM International Conference on Motion in Games},
 series={MIG '13},
 title={Serious Games with Human-Object Interactions using RGB-D Camera},
 year={2013},
 month={11},
 numpages={1},
 publisher={Springer-Verlag},
 Address={Berlin, Heidelberg},
 location={Dublin, Ireland},
}

RIS

TY  - CONF
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2013 ACM International Conference on Motion in Games
TI  - Serious Games with Human-Object Interactions using RGB-D Camera
PY  - 2013
Y1  - 11 2013
PB  - Springer-Verlag
ER  - 


Supporting Grants


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Kevin Mackay, Hubert P. H. Shum and Taku Komura, "Environment Capturing with Microsoft Kinect", Proceedings of the 2012 International Conference on Software, Knowledge, Information Management and Applications (SKIMA), 2012
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