Posture Reconstruction Using Kinect with a Probabilistic Model

Liuyang Zhou, Zhiguang Liu, Howard Leung and Hubert P. H. Shum
Proceedings of the 2014 ACM Symposium on Virtual Reality Software and Technology (VRST), 2014

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Posture Reconstruction Using Kinect with a Probabilistic Model
‡ According to Core Ranking 2023"
# According to Google Scholar 2023"

Abstract

Recent work has shown that depth image based 3D posture estimation hardware such as Kinect has made interactive applications more popular. However, it is still challenging to accurately recognize postures from a single depth camera due to the inherently noisy data derived from depth images and self-occluding action performed by the user. While previous research has shown that data-driven methods can be used to reconstruct the correct postures, they usually require a large posture database, which greatly limit the usability for systems with constrained hardware such as game console. To solve this problem, we present a new probabilistic framework to enhance the accuracy of the postures live captured by Kinect. We adopt the Gaussian Process model as a prior to leverage position data obtained from Kinect and marker-based motion capture system. We also incorporate a temporal consistency term into the optimization framework to constrain the velocity variations between successive frames. To ensure that the reconstructed posture resembles the observed input data from Kinect when its tracking result is good, we embed joint reliability into the optimization framework. Experimental results demonstrate that our system can generate high quality postures even under severe self-occlusion situations, which is beneficial for real-time posture based applications such as motion-based gaming and sport training.

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BibTeX

@inproceedings{zhou14posture,
 author={Zhou, Liuyang and Liu, Zhiguang and Leung, Howard and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2014 ACM Symposium on Virtual Reality Software and Technology},
 series={VRST '14},
 title={Posture Reconstruction Using Kinect with a Probabilistic Model},
 year={2014},
 month={10},
 pages={117--125},
 numpages={9},
 doi={10.1145/2671015.2671021},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Edinburgh, UK},
}

RIS

TY  - CONF
AU  - Zhou, Liuyang
AU  - Liu, Zhiguang
AU  - Leung, Howard
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2014 ACM Symposium on Virtual Reality Software and Technology
TI  - Posture Reconstruction Using Kinect with a Probabilistic Model
PY  - 2014
Y1  - 10 2014
SP  - 117
EP  - 125
DO  - 10.1145/2671015.2671021
PB  - ACM
ER  - 

Plain Text

Liuyang Zhou, Zhiguang Liu, Howard Leung and Hubert P. H. Shum, "Posture Reconstruction Using Kinect with a Probabilistic Model," in VRST '14: Proceedings of the 2014 ACM Symposium on Virtual Reality Software and Technology, pp. 117-125, Edinburgh, UK, ACM, Oct 2014.

Supporting Grants

Similar Research

Zhiguang Liu, Liuyang Zhou, Howard Leung and Hubert P. H. Shum, "Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models", IEEE Transactions on Visualization and Computer Graphics (TVCG), 2016
Hubert P. H. Shum, Edmond S. L. Ho, Yang Jiang and Shu Takagi, "Real-Time Posture Reconstruction for Microsoft Kinect", IEEE Transactions on Cybernetics (TCyb), 2013
Pierre Plantard, Hubert P. H. Shum and Franck Multon, "Filtered Pose Graph for Efficient Kinect Pose Reconstruction", Multimedia Tools and Applications (MTAP), 2017
Hubert P. H. Shum, "Serious Games with Human-Object Interactions using RGB-D Camera", Proceedings of the 2013 ACM International Conference on Motion in Games (MIG) Posters, 2013
Hubert P. H. Shum and Edmond S. L. Ho, "Real-Time Physical Modelling of Character Movements with Microsoft Kinect", Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology (VRST), 2012

 

 

Last updated on 14 April 2024
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