Angular Momentum Guided Motion Concatenation

Hubert P. H. Shum, Taku Komura and Pranjul Yadav
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA), 2009

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Angular Momentum Guided Motion Concatenation

Abstract

In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.

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BibTeX

@article{shum09angular,
 author={Shum, Hubert P. H. and Komura, Taku and Yadav, Pranjul},
 journal={Computer Animation and Virtual Worlds},
 title={Angular Momentum Guided Motion Concatenation},
 year={2009},
 volume={20},
 number={2--3},
 pages={385--394},
 numpages={10},
 doi={10.1002/cav.v20:2/3},
 issn={1546-4261},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}

RIS

TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yadav, Pranjul
T2  - Computer Animation and Virtual Worlds
TI  - Angular Momentum Guided Motion Concatenation
PY  - 2009
VL  - 20
IS  - 2--3
SP  - 385
EP  - 394
DO  - 10.1002/cav.v20:2/3
SN  - 1546-4261
PB  - John Wiley and Sons Ltd.
ER  - 

Plain Text

Hubert P. H. Shum, Taku Komura and Pranjul Yadav, "Angular Momentum Guided Motion Concatenation," Computer Animation and Virtual Worlds, vol. 20, no. 2--3, pp. 385-394, John Wiley and Sons Ltd., 2009.

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Last updated on 14 April 2024
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