Impact Factor: 1.010# Citation: 8##
In this paper, we propose a new method to concatenate two dynamic full-body motions such as punches, kicks and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full-body motions in a natural manner. Our method is useful for applications where dynamic, full-body motions are required, such as 3D computer games and animations.
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Hubert P. H. Shum, Taku Komura and Pranjul Yadav, "Angular Momentum Guided Motion Concatenation," Computer Animation and Virtual Worlds, vol. 20, no. 2--3, pp. 385-394, John Wiley and Sons Ltd., 2009.
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