Research Publications - Virtual Reality

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Our virtual-, augmented- and mixed-reality research provides new ways of human-computer interaction for applications such as games, healthcare and training.

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2023

A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis
A Video-Based Augmented Reality System for Human-in-the-Loop Muscle Strength Assessment of Juvenile Dermatomyositis  Impact Factor: 4.7 Top 25% Journal in Computer Science, Software Engineering Citation: 11#
IEEE Transactions on Visualization and Computer Graphics (TVCG) - Proceedings of the 2023 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2023
Kanglei Zhou, Ruizhi Cai, Yue Ma, Qingqing Tan, Xinning Wang, Jianguo Li, Hubert P. H. Shum, Frederick W. B. Li, Song Jin and Xiaohui Liang
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Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation
Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation  Core A* Conference
Proceedings of the 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023
Qi Feng, Hubert P. H. Shum and Shigeo Morishima
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A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments
A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments  Core A* Conference
Proceedings of the 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023
Kanglei Zhou, Chen Chen, Yue Ma, Zhiying Leng, Hubert P. H. Shum, Frederick W. B. Li and Xiaohui Liang
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2021

Stable Hand Pose Estimation under Tremor via Graph Neural Network
Stable Hand Pose Estimation under Tremor via Graph Neural Network  Core A* Conference
Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2021
Zhiying Leng, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li and Xiaohui Liang
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STGAE: Spatial Temporal Graph Auto-Encoder for Hand Motion Denoising
STGAE: Spatial Temporal Graph Auto-Encoder for Hand Motion Denoising  Core A* Conference Citation: 12#
Proceedings of the 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2021
Kanglei Zhou, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li and Xiaohui Liang
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2020

Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization
Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2020 International Conference on Computer Animation and Social Agents (CASA), 2020
Qi Feng, Hubert P. H. Shum and Shigeo Morishima
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2018

CCESK: A Chinese Character Educational System Based on Kinect
CCESK: A Chinese Character Educational System Based on Kinect  Impact Factor: 2.9 Top 25% Journal in Education & Educational Research
IEEE Transactions on Learning Technologies (TLT), 2018
Yang Yang, Howard Leung, Hubert P. H. Shum, Jiao Li, Lanling Zeng, Nauman Aslam and Zhigeng Pan
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NETIVAR: NETwork Information Visualization Based on Augmented Reality
NETIVAR: NETwork Information Visualization Based on Augmented Reality
Proceedings of the 2018 International Conference on Software, Knowledge, Information Management and Applications (SKIMA), 2018
Christopher Flinton, Philip Anderson, Hubert P. H. Shum and Edmond S. L. Ho
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Patient Assessment Assistant Using Augmented Reality
Patient Assessment Assistant Using Augmented Reality
Proceedings of the 2018 UK-China Newton Fund Researcher Links Workshop Health and Well-being Through VR and AR, 2018
Edmond S. L. Ho, Kevin D. McCay, Hubert P. H. Shum, Longzhi Yang, David Sainsbury and Peter Hodgkinson
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Occlusion for 3D Object Manipulation with Hands in Augmented Reality
Occlusion for 3D Object Manipulation with Hands in Augmented Reality
Proceedings of the 2018 Meeting on Image Recognition and Understanding (MIRU), 2018
Qi Feng, Hubert P. H. Shum and Shigeo Morishima
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Resolving Occlusion for 3D Object Manipulation with Hands in Mixed Reality
Resolving Occlusion for 3D Object Manipulation with Hands in Mixed Reality  Citation: 13#
Proceedings of the 2018 ACM Symposium on Virtual Reality Software and Technology (VRST) Posters, 2018
Qi Feng, Hubert P. H. Shum and Shigeo Morishima
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2012

Real-Time Physical Modelling of Character Movements with Microsoft Kinect
Real-Time Physical Modelling of Character Movements with Microsoft Kinect  Core A Conference Citation: 67#
Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology (VRST), 2012
Hubert P. H. Shum and Edmond S. L. Ho
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2011

Fast Accelerometer-Based Motion Recognition with a Dual Buffer Framework
Fast Accelerometer-Based Motion Recognition with a Dual Buffer Framework  Citation: 12#
International Journal of Virtual Reality (IJVR), 2011
Hubert P. H. Shum, Taku Komura and Shu Takagi
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† According to Journal Citation Reports 2023
‡ According to Core Ranking 2023
# According to Google Scholar 2024


 

Last updated on 6 October 2024
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