Research Publications

Topic:​ All Character Animation Motion Analysis Interaction Modelling Biomedical Engineering 3D Reconstruction Action Recognition Face Modelling Virtual Reality Biometrics and Surveillance Surface Modelling Robotics Environment Understanding Crowd Modelling Hands and Gestures Literature Review

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2024

Two-Person Interaction Augmentation with Skeleton Priors
Two-Person Interaction Augmentation with Skeleton Priors
Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2024
Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum and He Wang
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2023

Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
Proceedings of the 2023 International Conference on Computer Graphics Theory and Applications (GRAPP), 2023
Ziyi Chang, Edmund J. C. Findlay, Haozheng Zhang and Hubert P. H. Shum
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2022

GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction
GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction  Impact Factor: 2.5 Citation: 16#
Computers and Graphics (C&G), 2022
Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung
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Denoising Diffusion Probabilistic Models for Styled Walking Synthesis
Denoising Diffusion Probabilistic Models for Styled Walking Synthesis
Proceedings of the 2022 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Posters, 2022
Edmund J. C. Findlay, Haozheng Zhang, Ziyi Chang and Hubert P. H. Shum
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2021

Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling
Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling REF 2021 Submitted Output Impact Factor: 5.2 Top 25% Journal in Computer Science, Software Engineering Citation: 79#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021
He Wang, Edmond S. L. Ho, Hubert P. H. Shum and Zhanxing Zhu
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A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction
A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction  Impact Factor: 8.4 Top 10% Journal in Engineering, Electrical & Electronic Citation: 24#
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT), 2021
Qianhui Men, Edmond S. L. Ho, Hubert P. H. Shum and Howard Leung
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2019

A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength
A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength  Impact Factor: 1.1
Computer Animation and Virtual Worlds (CAVW), 2019
Jacky C. P. Chan, Hubert P. H. Shum, He Wang, Li Yi, Wei Wei and Edmond S. L. Ho
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Automatic Sign Dance Synthesis from Gesture-Based Sign Language
Automatic Sign Dance Synthesis from Gesture-Based Sign Language
Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG), 2019
Naoya Iwamoto, Hubert P. H. Shum, Wakana Asahina and Shigeo Morishima
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2017

DanceDJ: A 3D Dance Animation Authoring System for Live Performance
DanceDJ: A 3D Dance Animation Authoring System for Live Performance  Best Paper Award
Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology (ACE), 2017
Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara and Shigeo Morishima
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Synthesizing Motion with Relative Emotion Strength
Synthesizing Motion with Relative Emotion Strength
Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques (D2AT), 2017
Edmond S. L. Ho, Hubert P. H. Shum, He Wang and Li Yi
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2016

Automatic Dance Generation System Considering Sign Language Information
Automatic Dance Generation System Considering Sign Language Information
Proceedings of the 2016 ACM SIGGRAPH Posters, 2016
Wakana Asahina, Naoya Iwamoto, Hubert P. H. Shum and Shigeo Morishima
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Depth Sensor Based Facial and Body Animation Control
Depth Sensor Based Facial and Body Animation Control
Book Chapter: Handbook of Human Motion, 2016
Yijun Shen, Jingtian Zhang, Longzhi Yang and Hubert P. H. Shum
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2015

Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation
Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation  Impact Factor: 2.5 Citation: 24#
Computer Graphics Forum (CGF) - Proceedings of the 2015 Pacific Conference on Computer Graphics and Applications (PG), 2015
Naoya Iwamoto, Hubert P. H. Shum, Longzhi Yang and Shigeo Morishima
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2014

Human Motion Variation Synthesis with Multivariate Gaussian Processes
Human Motion Variation Synthesis with Multivariate Gaussian Processes  Impact Factor: 1.1
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2014 International Conference on Computer Animation and Social Agents (CASA), 2014
Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum and Howard Leung
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2013

Topology Aware Data-Driven Inverse Kinematics
Topology Aware Data-Driven Inverse Kinematics  Impact Factor: 2.5 Citation: 28#
Computer Graphics Forum (CGF) - Proceedings of the 2013 Pacific Conference on Computer Graphics and Applications (PG), 2013
Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen
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Natural Preparation Behavior Synthesis
Natural Preparation Behavior Synthesis  Impact Factor: 1.1
Computer Animation and Virtual Worlds (CAVW), 2013
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon
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Preparation Behaviour Synthesis with Reinforcement Learning
Preparation Behaviour Synthesis with Reinforcement Learning
Proceedings of the 2013 International Conference on Computer Animation and Social Agents (CASA), 2013
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon
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2012

Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals REF 2014 Submitted Output Invited Presentation at ACM I3D 2012 Impact Factor: 5.2 Top 25% Journal in Computer Science, Software Engineering Citation: 49#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
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Real-Time Physical Modelling of Character Movements with Microsoft Kinect
Real-Time Physical Modelling of Character Movements with Microsoft Kinect Core A Conference Core A Conference Citation: 67#
Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology (VRST), 2012
Hubert P. H. Shum and Edmond S. L. Ho
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2010

Manufacturing Video Graphics
Manufacturing Video Graphics
Patent: Patent from the World Intellectual Property Organization, 2010
Taku Komura and Hubert P. H. Shum
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Simulating Interactions Among Multiple Characters
Simulating Interactions Among Multiple Characters
PhD Thesis from the University of Edinburgh, 2010
Hubert P. H. Shum
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2009

Angular Momentum Guided Motion Concatenation
Angular Momentum Guided Motion Concatenation  Impact Factor: 1.1
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA), 2009
Hubert P. H. Shum, Taku Komura and Pranjul Yadav
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2008

Interaction Patches for Multi-Character Animation
Interaction Patches for Multi-Character Animation  Patent Number: WO/2010/057897REF 2014 Submitted Output Impact Factor: 6.2 Top 10% Journal in Computer Science, Software Engineering Citation: 95#
ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia, 2008
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki
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Simulating Interactions of Avatars in High Dimensional State Space
Simulating Interactions of Avatars in High Dimensional State Space  Citation: 48#
Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2008
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
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Simulating Interactions of Characters
Simulating Interactions of Characters
Proceedings of the 2008 ACM International Conference on Motion in Games (MIG), 2008
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho
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2007

Simulating Competitive Interactions using Singly Captured Motions
Simulating Competitive Interactions using Singly Captured Motions Core A Conference Core A Conference Citation: 41#
Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST), 2007
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
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2006

Generating Realistic Fighting Scenes by Game Tree
Generating Realistic Fighting Scenes by Game Tree
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters, 2006
Hubert P. H. Shum and Taku Komura
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Technical Note: Generating Realistic Fighting Scenes by Game Tree
Technical Note: Generating Realistic Fighting Scenes by Game Tree
arXiv Preprint, 2006
Hubert P. H. Shum and Taku Komura
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† According to Journal Citation Reports 2022"
‡ According to Core Ranking 2023"
# According to Google Scholar 2023"

 

 

Last updated on 3 May 2024
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