Research Publications - Interaction Modelling

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2024

Geometric Features Enhanced Human-Object Interaction Detection
Geometric Features Enhanced Human-Object Interaction Detection  Impact Factor: 5.6 Top 25% Journal in Engineering, Electrical & Electronic
IEEE Transactions on Instrumentation and Measurement (TIM), 2024
Manli Zhu, Edmond S. L. Ho, Shuang Chen, Longzhi Yang and Hubert P. H. Shum
Webpage Cite This Paper Supplementary Material GitHub
Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review
Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review  Impact Factor: 1.5
Journal of Cardiothoracic Surgery (JCS), 2024
Merryn D. Constable, Hubert P. H. Shum and Stephen Clark
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From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos
From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos  H5-Index: 56#
Proceedings of the 2024 International Conference on Pattern Recognition (ICPR), 2024
Tanqiu Qiao, Ruochen Li, Frederick W. B. Li and Hubert P. H. Shum
Webpage Cite This Paper Supplementary Material
A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection
A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection  H5-Index: 54# Core A Conference
Proceedings of the 2024 ACM/IEEE International Conference on Human Robot Interaction (HRI), 2024
Luca Crosato, Chongfeng Wei, Edmond S. L. Ho, Hubert P. H. Shum and Yuzhu Sun
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Two-Person Interaction Augmentation with Skeleton Priors
Two-Person Interaction Augmentation with Skeleton Priors  H5-Index: 115#
Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2024
Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum and He Wang
Webpage Cite This Paper Supplementary Material YouTube

2023

Interaction-Aware Decision-Making for Automated Vehicles using Social Value Orientation
Interaction-Aware Decision-Making for Automated Vehicles using Social Value Orientation  Impact Factor: 14.0 Top 10% Journal in Computer Science, Artificial Intelligence Citation: 47#
IEEE Transactions on Intelligent Vehicles (TIV), 2023
Luca Crosato, Hubert P. H. Shum, Edmond S. L. Ho and Chongfeng Wei
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2022

Geometric Features Informed Multi-Person Human-Object Interaction Recognition in Videos
Geometric Features Informed Multi-Person Human-Object Interaction Recognition in Videos  H5-Index: 206# Core A* Conference
Proceedings of the 2022 European Conference on Computer Vision (ECCV), 2022
Tanqiu Qiao, Qianhui Men, Frederick W. B. Li, Yoshiki Kubotani, Shigeo Morishima and Hubert P. H. Shum
Webpage Cite This Paper Supplementary Material Dataset GitHub
GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction
GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction  Impact Factor: 2.5 Citation: 22#
Computers and Graphics (C&G), 2022
Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung
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A Skeleton-Aware Graph Convolutional Network for Human-Object Interaction Detection
A Skeleton-Aware Graph Convolutional Network for Human-Object Interaction Detection
Proceedings of the 2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2022
Manli Zhu, Edmond S. L. Ho and Hubert P. H. Shum
Webpage Cite This Paper GitHub
Towards Graph Representation Learning Based Surgical Workflow Anticipation
Towards Graph Representation Learning Based Surgical Workflow Anticipation  Oral Presentation
Proceedings of the 2022 IEEE-EMBS International Conference on Biomedical and Health Informatics (BHI), 2022
Francis Xiatian Zhang, Noura Al Moubayed and Hubert P. H. Shum
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2021

Human-Centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO
Human-Centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO  Best Paper Award Citation: 19#
Proceedings of the 2021 IEEE International Conference on Human-Machine Systems (ICHMS), 2021
Luca Crosato, Chongfeng Wei, Edmond S. L. Ho and Hubert P. H. Shum
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2020

Interaction-Based Human Activity Comparison
Interaction-Based Human Activity Comparison REF 2021 Submitted Output Impact Factor: 4.7 Top 25% Journal in Computer Science, Software Engineering Citation: 25#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2020
Yijun Shen, Longzhi Yang, Edmond S. L. Ho and Hubert P. H. Shum
Webpage Cite This Paper Dataset GitHub YouTube
A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition
A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition  H5-Index: 56#
Proceedings of the 2020 International Conference on Pattern Recognition (ICPR), 2020
Qianhui Men, Howard Leung, Edmond S. L. Ho and Hubert P. H. Shum
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2013

Motion Adaptation for Humanoid Robots in Constrained Environments
Motion Adaptation for Humanoid Robots in Constrained Environments  H5-Index: 122# Core A* Conference Citation: 27#
Proceedings of the 2013 IEEE International Conference on Robotics and Automation (ICRA), 2013
Edmond S. L. Ho and Hubert P. H. Shum
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Topology Aware Data-Driven Inverse Kinematics
Topology Aware Data-Driven Inverse Kinematics  Impact Factor: 2.7 Citation: 28#
Computer Graphics Forum (CGF) - Proceedings of the 2013 Pacific Conference on Computer Graphics and Applications (PG), 2013
Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen
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Serious Games with Human-Object Interactions using RGB-D Camera
Serious Games with Human-Object Interactions using RGB-D Camera
Proceedings of the 2013 ACM International Conference on Motion in Games (MIG) Posters, 2013
Hubert P. H. Shum
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2012

Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals REF 2014 Submitted Output Invited Presentation at ACM I3D 2012 Impact Factor: 4.7 Top 25% Journal in Computer Science, Software Engineering Citation: 50#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
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2010

Manufacturing Video Graphics
Manufacturing Video Graphics
Patent: Patent from the World Intellectual Property Organization, 2010
Taku Komura and Hubert P. H. Shum
Webpage Cite This Paper WIPO IP Portal
Simulating Interactions Among Multiple Characters
Simulating Interactions Among Multiple Characters
PhD Thesis from the University of Edinburgh, 2010
Hubert P. H. Shum
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2008

Interaction Patches for Multi-Character Animation
Interaction Patches for Multi-Character Animation  Patent Number: WO/2010/057897REF 2014 Submitted Output Impact Factor: 7.8 Top 10% Journal in Computer Science, Software Engineering Citation: 99#
ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia, 2008
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki
Webpage Cite This Paper Software YouTube Part 1 YouTube Part 2 YouTube Part 3 Presentation Slides
Simulating Interactions of Avatars in High Dimensional State Space
Simulating Interactions of Avatars in High Dimensional State Space  Citation: 48#
Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2008
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
Webpage Cite This Paper YouTube Part 1 YouTube Part 2 Presentation Slides
Simulating Interactions of Characters
Simulating Interactions of Characters
Proceedings of the 2008 ACM International Conference on Motion in Games (MIG), 2008
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho
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2007

Simulating Competitive Interactions using Singly Captured Motions
Simulating Competitive Interactions using Singly Captured Motions  Core A Conference Citation: 42#
Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST), 2007
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
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2006

Generating Realistic Fighting Scenes by Game Tree
Generating Realistic Fighting Scenes by Game Tree
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters, 2006
Hubert P. H. Shum and Taku Komura
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Technical Note: Generating Realistic Fighting Scenes by Game Tree
Technical Note: Generating Realistic Fighting Scenes by Game Tree
arXiv Preprint, 2006
Hubert P. H. Shum and Taku Komura
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† According to Journal Citation Reports 2023
‡ According to Core Ranking 2023
# According to Google Scholar 2024


 

Last updated on 7 September 2024
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