Research Publications

Topic:​ All Character Animation Motion Analysis Interaction Modelling Biomedical Engineering 3D Reconstruction Action Recognition Face Modelling Virtual Reality Biometrics and Surveillance Surface Modelling Robotics Environment Understanding Crowd Modelling Hands and Gestures Literature Review

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2024

Repeat and Concatenate: 2D to 3D Image Translation with 3D to 3D Generative Modeling
Repeat and Concatenate: 2D to 3D Image Translation with 3D to 3D Generative Modeling
Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2024
Abril Corona-Figueroa, Hubert P. H. Shum and Chris G. Willcocks
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2023

Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers
Unaligned 2D to 3D Translation with Conditional Vector-Quantized Code Diffusion using Transformers Core A* Conference H5-Index: 228# Core A* Conference
Proceedings of the 2023 IEEE/CVF International Conference on Computer Vision (ICCV), 2023
Abril Corona-Figueroa, Sam Bond-Taylor, Neelanjan Bhowmik, Yona Falinie A. Gaus, Toby P. Breckon, Hubert P. H. Shum and Chris G. Willcocks
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2022

360 Depth Estimation in the Wild - The Depth360 Dataset and the SegFuse Network
360 Depth Estimation in the Wild - The Depth360 Dataset and the SegFuse Network Core A* Conference Core A* Conference Citation: 10#
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022
Qi Feng, Hubert P. H. Shum and Shigeo Morishima
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3D Car Shape Reconstruction from a Contour Sketch using GAN and Lazy Learning
3D Car Shape Reconstruction from a Contour Sketch using GAN and Lazy Learning  Impact Factor: 3.5 Citation: 27#
Visual Computer (VC), 2022
Naoki Nozawa, Hubert P. H. Shum, Qi Feng, Edmond S. L. Ho and Shigeo Morishima
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3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models
3D Reconstruction of Sculptures from Single Images via Unsupervised Domain Adaptation on Implicit Models Core A Conference Core A Conference
Proceedings of the 2022 ACM Symposium on Virtual Reality Software and Technology (VRST), 2022
Ziyi Chang, George Alex Koulieris and Hubert P. H. Shum
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MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-Aware CT-projections from a Single X-ray
MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-Aware CT-projections from a Single X-ray  Citation: 40#
Proceedings of the 2022 International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2022
Abril Corona-Figueroa, Jonathan Frawley, Sam Bond-Taylor, Sarath Bethapudi, Hubert P. H. Shum and Chris G. Willcocks
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2021

DurLAR: A High-fidelity 128-Channel LiDAR Dataset with Panoramic Ambientand Reflectivity Imagery for Multi-Modal Autonomous Driving Applications
DurLAR: A High-fidelity 128-Channel LiDAR Dataset with Panoramic Ambientand Reflectivity Imagery for Multi-Modal Autonomous Driving Applications  Citation: 12#
Proceedings of the 2021 International Conference on 3D Vision (3DV), 2021
Li Li, Khalid N. Ismail, Hubert P. H. Shum and Toby P. Breckon
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Bi-Projection Based Foreground-Aware Omnidirectional Depth Prediction
Bi-Projection Based Foreground-Aware Omnidirectional Depth Prediction
Proceedings of the 2021 Visual Computing (VC), 2021
Qi Feng, Hubert P. H. Shum and Shigeo Morishima
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2020

Foreground-Aware Dense Depth Estimation for 360 Images
Foreground-Aware Dense Depth Estimation for 360 Images
Journal of WSCG - Proceedings of the 2020 International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2020
Qi Feng, Hubert P. H. Shum and Shigeo Morishima
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Single Sketch Image Based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning
Single Sketch Image Based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning  Best Student Paper Award Citation: 12#
Proceedings of the 2020 International Conference on Computer Graphics Theory and Applications (GRAPP), 2020
Naoki Nozawa, Hubert P. H. Shum, Edmond S. L. Ho and Shigeo Morishima
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2019

3D Car Shape Reconstruction from a Single Sketch Image
3D Car Shape Reconstruction from a Single Sketch Image  Best Poster Award
Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Posters, 2019
Naoki Nozawa, Hubert P. H. Shum, Edmond S. L. Ho and Shigeo Morishima
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Prior-Less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN
Prior-Less 3D Human Shape Reconstruction with an Earth Mover's Distance Informed CNN
Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Posters, 2019
Jingtian Zhang, Hubert P. H. Shum, Kevin D. McCay and Edmond S. L. Ho
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2017

Filtered Pose Graph for Efficient Kinect Pose Reconstruction
Filtered Pose Graph for Efficient Kinect Pose Reconstruction  Impact Factor: 3.6 Citation: 44#
Multimedia Tools and Applications (MTAP), 2017
Pierre Plantard, Hubert P. H. Shum and Franck Multon
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2016

Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models
Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models REF 2021 Submitted Output Impact Factor: 5.2 Top 25% Journal in Computer Science, Software Engineering Citation: 61#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2016
Zhiguang Liu, Liuyang Zhou, Howard Leung and Hubert P. H. Shum
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2014

Posture Reconstruction Using Kinect with a Probabilistic Model
Posture Reconstruction Using Kinect with a Probabilistic Model Core A Conference Core A Conference Citation: 33#
Proceedings of the 2014 ACM Symposium on Virtual Reality Software and Technology (VRST), 2014
Liuyang Zhou, Zhiguang Liu, Howard Leung and Hubert P. H. Shum
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2013

Real-Time Posture Reconstruction for Microsoft Kinect
Real-Time Posture Reconstruction for Microsoft Kinect REF 2014 Submitted Output Impact Factor: 11.8 Top 10% Journal in Computer Science, Artificial Intelligence Citation: 179#
IEEE Transactions on Cybernetics (TCyb), 2013
Hubert P. H. Shum, Edmond S. L. Ho, Yang Jiang and Shu Takagi
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Serious Games with Human-Object Interactions using RGB-D Camera
Serious Games with Human-Object Interactions using RGB-D Camera
Proceedings of the 2013 ACM International Conference on Motion in Games (MIG) Posters, 2013
Hubert P. H. Shum
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2012

Environment Capturing with Microsoft Kinect
Environment Capturing with Microsoft Kinect
Proceedings of the 2012 International Conference on Software, Knowledge, Information Management and Applications (SKIMA), 2012
Kevin Mackay, Hubert P. H. Shum and Taku Komura
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† According to Journal Citation Reports 2022"
‡ According to Core Ranking 2023"
# According to Google Scholar 2023"

 

 

Last updated on 3 May 2024
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