Research Publications - Interaction Modelling

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Interaction provides a valuable context for understanding high-level activities. We extract and model novel interaction features among humans and objects for problems in recognition, analysis and synthesis.

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Impact Factor 10.0+

Interaction-Aware Decision-Making for Automated Vehicles using Social Value Orientation
Interaction-Aware Decision-Making for Automated Vehicles using Social Value Orientation UKRI Trustworthy Autonomous Systems Hub AI and Robotics Research Best Paper Award FinalistImpact Factor: 14.0Top 10% Journal in Computer Science, Artificial IntelligenceCitation: 70#
IEEE Transactions on Intelligent Vehicles (TIV), 2023
Luca Crosato, Hubert P. H. Shum, Edmond S. L. Ho and Chongfeng Wei
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Luca Crosato, Hubert P. H. Shum, Edmond S. L. Ho and Chongfeng Wei, "Interaction-Aware Decision-Making for Automated Vehicles using Social Value Orientation," IEEE Transactions on Intelligent Vehicles, vol. 8, no. 2, pp. 1339-1349, IEEE, 2023.
Bibtex
@article{crosato23interaction,
 author={Crosato, Luca and Shum, Hubert P. H. and Ho, Edmond S. L. and Wei, Chongfeng},
 journal={IEEE Transactions on Intelligent Vehicles},
 title={Interaction-Aware Decision-Making for Automated Vehicles using Social Value Orientation},
 year={2023},
 volume={8},
 number={2},
 pages={1339--1349},
 numpages={11},
 doi={10.1109/TIV.2022.3189836},
 issn={2379-8858},
 publisher={IEEE},
}
RIS
TY  - JOUR
AU  - Crosato, Luca
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
AU  - Wei, Chongfeng
T2  - IEEE Transactions on Intelligent Vehicles
TI  - Interaction-Aware Decision-Making for Automated Vehicles using Social Value Orientation
PY  - 2023
VL  - 8
IS  - 2
SP  - 1339
EP  - 1349
DO  - 10.1109/TIV.2022.3189836
SN  - 2379-8858
PB  - IEEE
ER  - 
Paper YouTube

Impact Factor 7.0+

Interaction Patches for Multi-Character Animation
Interaction Patches for Multi-Character Animation  Patent Number: WO/2010/057897REF 2014 Submitted OutputImpact Factor: 7.8Top 10% Journal in Computer Science, Software EngineeringCitation: 99#
ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia, 2008
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki
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Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation," ACM Transactions on Graphics, vol. 27, no. 5, pp. 114:1-114:8, ACM, Dec 2008.
Bibtex
@article{shum08interaction,
 author={Shum, Hubert P. H. and Komura, Taku and Shiraishi, Masashi and Yamazaki, Shuntaro},
 journal={ACM Transactions on Graphics},
 title={Interaction Patches for Multi-Character Animation},
 year={2008},
 month={12},
 volume={27},
 number={5},
 pages={114:1--114:8},
 numpages={8},
 doi={10.1145/1409060.1409067},
 issn={0730-0301},
 publisher={ACM},
 Address={New York, NY, USA},
}
RIS
TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Shiraishi, Masashi
AU  - Yamazaki, Shuntaro
T2  - ACM Transactions on Graphics
TI  - Interaction Patches for Multi-Character Animation
PY  - 2008
Y1  - 12 2008
VL  - 27
IS  - 5
SP  - 114:1
EP  - 114:8
DO  - 10.1145/1409060.1409067
SN  - 0730-0301
PB  - ACM
ER  - 
Paper Software YouTube Part 1 YouTube Part 2 YouTube Part 3

Impact Factor 5.0+

Geometric Features Enhanced Human-Object Interaction Detection
Geometric Features Enhanced Human-Object Interaction Detection Impact Factor: 5.6Top 25% Journal in Engineering, Electrical & Electronic
IEEE Transactions on Instrumentation and Measurement (TIM), 2024
Manli Zhu, Edmond S. L. Ho, Shuang Chen, Longzhi Yang and Hubert P. H. Shum
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Manli Zhu, Edmond S. L. Ho, Shuang Chen, Longzhi Yang and Hubert P. H. Shum, "Geometric Features Enhanced Human-Object Interaction Detection," IEEE Transactions on Instrumentation and Measurement, vol. 73, IEEE, 2024.
Bibtex
@article{zhu24geometric,
 author={Zhu, Manli and Ho, Edmond S. L. and Chen, Shuang and Yang, Longzhi and Shum, Hubert P. H.},
 journal={IEEE Transactions on Instrumentation and Measurement},
 title={Geometric Features Enhanced Human-Object Interaction Detection},
 year={2024},
 volume={73},
 numpages={14},
 doi={10.1109/TIM.2024.3427800},
 issn={0018-9456},
 publisher={IEEE},
}
RIS
TY  - JOUR
AU  - Zhu, Manli
AU  - Ho, Edmond S. L.
AU  - Chen, Shuang
AU  - Yang, Longzhi
AU  - Shum, Hubert P. H.
T2  - IEEE Transactions on Instrumentation and Measurement
TI  - Geometric Features Enhanced Human-Object Interaction Detection
PY  - 2024
VL  - 73
DO  - 10.1109/TIM.2024.3427800
SN  - 0018-9456
PB  - IEEE
ER  - 
Paper Supplementary Material GitHub

Impact Factor 3.0+

Interaction-Based Human Activity Comparison
Interaction-Based Human Activity Comparison REF 2021 Submitted OutputImpact Factor: 4.7Top 25% Journal in Computer Science, Software EngineeringCitation: 29#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2020
Yijun Shen, Longzhi Yang, Edmond S. L. Ho and Hubert P. H. Shum
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Yijun Shen, Longzhi Yang, Edmond S. L. Ho and Hubert P. H. Shum, "Interaction-Based Human Activity Comparison," IEEE Transactions on Visualization and Computer Graphics, vol. 26, no. 8, pp. 115673-115684, IEEE, 2020.
Bibtex
@article{shen20interaction,
 author={Shen, Yijun and Yang, Longzhi and Ho, Edmond S. L. and Shum, Hubert P. H.},
 journal={IEEE Transactions on Visualization and Computer Graphics},
 title={Interaction-Based Human Activity Comparison},
 year={2020},
 volume={26},
 number={8},
 pages={115673--115684},
 numpages={14},
 doi={10.1109/TVCG.2019.2893247},
 publisher={IEEE},
}
RIS
TY  - JOUR
AU  - Shen, Yijun
AU  - Yang, Longzhi
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
T2  - IEEE Transactions on Visualization and Computer Graphics
TI  - Interaction-Based Human Activity Comparison
PY  - 2020
VL  - 26
IS  - 8
SP  - 115673
EP  - 115684
DO  - 10.1109/TVCG.2019.2893247
PB  - IEEE
ER  - 
Paper Dataset GitHub YouTube
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals REF 2014 Submitted Output Invited Presentation at ACM I3D 2012Impact Factor: 4.7Top 25% Journal in Computer Science, Software EngineeringCitation: 52#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
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Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 5, pp. 741-752, IEEE, May 2012.
Bibtex
@article{shum12simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 journal={IEEE Transactions on Visualization and Computer Graphics},
 title={Simulating Multiple Character Interactions with Collaborative and Adversarial Goals},
 year={2012},
 month={5},
 volume={18},
 number={5},
 pages={741--752},
 numpages={12},
 doi={10.1109/TVCG.2010.257},
 issn={1077-2626},
 publisher={IEEE},
}
RIS
TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - IEEE Transactions on Visualization and Computer Graphics
TI  - Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
PY  - 2012
Y1  - 5 2012
VL  - 18
IS  - 5
SP  - 741
EP  - 752
DO  - 10.1109/TVCG.2010.257
SN  - 1077-2626
PB  - IEEE
ER  - 
Paper YouTube Part 1 YouTube Part 2
Adaptive Graph Learning from Spatial Information for Surgical Workflow Anticipation
Adaptive Graph Learning from Spatial Information for Surgical Workflow Anticipation Impact Factor: 3.4
IEEE Transactions on Medical Robotics and Bionics (TMRB), 2025
Francis Xiatian Zhang, Jingjing Deng, Robert Lieck and Hubert P. H. Shum
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Francis Xiatian Zhang, Jingjing Deng, Robert Lieck and Hubert P. H. Shum, "Adaptive Graph Learning from Spatial Information for Surgical Workflow Anticipation," IEEE Transactions on Medical Robotics and Bionics, vol. 7, no. 1, pp. 266-280, IEEE, 2025.
Bibtex
@article{zhang25adaptive,
 author={Zhang, Francis Xiatian and Deng, Jingjing and Lieck, Robert and Shum, Hubert P. H.},
 journal={IEEE Transactions on Medical Robotics and Bionics},
 title={Adaptive Graph Learning from Spatial Information for Surgical Workflow Anticipation},
 year={2025},
 volume={7},
 number={1},
 pages={266--280},
 doi={10.1109/TMRB.2024.3517137},
 issn={2576-3202},
 publisher={IEEE},
}
RIS
TY  - JOUR
AU  - Zhang, Francis Xiatian
AU  - Deng, Jingjing
AU  - Lieck, Robert
AU  - Shum, Hubert P. H.
T2  - IEEE Transactions on Medical Robotics and Bionics
TI  - Adaptive Graph Learning from Spatial Information for Surgical Workflow Anticipation
PY  - 2025
VL  - 7
IS  - 1
SP  - 266
EP  - 280
DO  - 10.1109/TMRB.2024.3517137
SN  - 2576-3202
PB  - IEEE
ER  - 
Paper GitHub YouTube

Impact Factor 1.0+

Topology Aware Data-Driven Inverse Kinematics
Topology Aware Data-Driven Inverse Kinematics Impact Factor: 2.7Citation: 28#
Computer Graphics Forum (CGF) - Proceedings of the 2013 Pacific Conference on Computer Graphics and Applications (PG), 2013
Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen
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Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen, "Topology Aware Data-Driven Inverse Kinematics," Computer Graphics Forum, vol. 32, no. 7, pp. 61-70, John Wiley and Sons Ltd., Oct 2013.
Bibtex
@article{ho13topology,
 author={Ho, Edmond S. L. and Shum, Hubert P. H. and Cheung, Yiu-ming and Yuen, P. C.},
 journal={Computer Graphics Forum},
 title={Topology Aware Data-Driven Inverse Kinematics},
 year={2013},
 month={10},
 volume={32},
 number={7},
 pages={61--70},
 numpages={10},
 doi={10.1111/cgf.12212},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}
RIS
TY  - JOUR
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
AU  - Cheung, Yiu-ming
AU  - Yuen, P. C.
T2  - Computer Graphics Forum
TI  - Topology Aware Data-Driven Inverse Kinematics
PY  - 2013
Y1  - 10 2013
VL  - 32
IS  - 7
SP  - 61
EP  - 70
DO  - 10.1111/cgf.12212
PB  - John Wiley and Sons Ltd.
ER  - 
Paper YouTube
GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction
GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction Impact Factor: 2.5Citation: 36#
Computers and Graphics (C&G), 2022
Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung
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Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung, "GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction," Computers and Graphics, vol. 102, pp. 634-645, Elsevier, 2022.
Bibtex
@article{men22gan,
 author={Men, Qianhui and Shum, Hubert P. H. and Ho, Edmond S. L. and Leung, Howard},
 journal={Computers and Graphics},
 title={GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction},
 year={2022},
 volume={102},
 pages={634--645},
 numpages={12},
 doi={10.1016/j.cag.2021.09.014},
 issn={0097-8493},
 publisher={Elsevier},
}
RIS
TY  - JOUR
AU  - Men, Qianhui
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
AU  - Leung, Howard
T2  - Computers and Graphics
TI  - GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction
PY  - 2022
VL  - 102
SP  - 634
EP  - 645
DO  - 10.1016/j.cag.2021.09.014
SN  - 0097-8493
PB  - Elsevier
ER  - 
Paper YouTube
Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review
Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review Impact Factor: 1.5Citation: 10#
Journal of Cardiothoracic Surgery (JCS), 2024
Merryn D. Constable, Hubert P. H. Shum and Stephen Clark
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Merryn D. Constable, Hubert P. H. Shum and Stephen Clark, "Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review," Journal of Cardiothoracic Surgery, vol. 19, pp. 94, BMC, 2024.
Bibtex
@article{constable24enhancing,
 author={Constable, Merryn D. and Shum, Hubert P. H. and Clark, Stephen},
 journal={Journal of Cardiothoracic Surgery},
 title={Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review},
 year={2024},
 volume={19},
 pages={94},
 numpages={10},
 doi={10.1186/s13019-024-02558-5},
 issn={1749-8090},
 publisher={BMC},
}
RIS
TY  - JOUR
AU  - Constable, Merryn D.
AU  - Shum, Hubert P. H.
AU  - Clark, Stephen
T2  - Journal of Cardiothoracic Surgery
TI  - Enhancing Surgical Performance in Cardiothoracic Surgery with Innovations from Computer Vision and Artificial Intelligence: A Narrative Review
PY  - 2024
VL  - 19
SP  - 94
EP  - 94
DO  - 10.1186/s13019-024-02558-5
SN  - 1749-8090
PB  - BMC
ER  - 
Paper

Impact Factor 0.0+

From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos
From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos H5-Index: 56#
Proceedings of the 2024 International Conference on Pattern Recognition (ICPR), 2024
Tanqiu Qiao, Ruochen Li, Frederick W. B. Li and Hubert P. H. Shum
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Tanqiu Qiao, Ruochen Li, Frederick W. B. Li and Hubert P. H. Shum, "From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos," in ICPR '24: Proceedings of the 2024 International Conference on Pattern Recognition, Kolkata, India, 2024.
Bibtex
@inproceedings{qiao24from,
 author={Qiao, Tanqiu and Li, Ruochen and Li, Frederick W. B. and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2024 International Conference on Pattern Recognition},
 series={ICPR '24},
 title={From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos},
 year={2024},
 location={Kolkata, India},
}
RIS
TY  - CONF
AU  - Qiao, Tanqiu
AU  - Li, Ruochen
AU  - Li, Frederick W. B.
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2024 International Conference on Pattern Recognition
TI  - From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos
PY  - 2024
ER  - 
Paper Supplementary Material
A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection
A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection H5-Index: 54#Core A Conference
Proceedings of the 2024 ACM/IEEE International Conference on Human Robot Interaction (HRI), 2024
Luca Crosato, Chongfeng Wei, Edmond S. L. Ho, Hubert P. H. Shum and Yuzhu Sun
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Luca Crosato, Chongfeng Wei, Edmond S. L. Ho, Hubert P. H. Shum and Yuzhu Sun, "A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection," in HRI '24: Proceedings of the 2024 ACM/IEEE International Conference on Human Robot Interaction, pp. 167-174, Colorado, USA, ACM/IEEE, 2024.
Bibtex
@inproceedings{crosato24virtual,
 author={Crosato, Luca and Wei, Chongfeng and Ho, Edmond S. L. and Shum, Hubert P. H. and Sun, Yuzhu},
 booktitle={Proceedings of the 2024 ACM/IEEE International Conference on Human Robot Interaction},
 series={HRI '24},
 title={A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection},
 year={2024},
 pages={167--174},
 numpages={8},
 doi={10.1145/3610977.3634923},
 isbn={9.80E+12},
 publisher={ACM/IEEE},
 location={Colorado, USA},
}
RIS
TY  - CONF
AU  - Crosato, Luca
AU  - Wei, Chongfeng
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
AU  - Sun, Yuzhu
T2  - Proceedings of the 2024 ACM/IEEE International Conference on Human Robot Interaction
TI  - A Virtual Reality Framework for Human-Driver Interaction Research: Safe and Cost-Effective Data Collection
PY  - 2024
SP  - 167
EP  - 174
DO  - 10.1145/3610977.3634923
SN  - 9.80E+12
PB  - ACM/IEEE
ER  - 
Paper
Two-Person Interaction Augmentation with Skeleton Priors
Two-Person Interaction Augmentation with Skeleton Priors H5-Index: 115#
Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2024
Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum and He Wang
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Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum and He Wang, "Two-Person Interaction Augmentation with Skeleton Priors," in CVPRW '24: Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, pp. 1900-1910, Seattle, USA, IEEE/CVF, 2024.
Bibtex
@inproceedings{li24twoperson,
 author={Li, Baiyi and Ho, Edmond S. L. and Shum, Hubert P. H. and Wang, He},
 booktitle={Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
 series={CVPRW '24},
 title={Two-Person Interaction Augmentation with Skeleton Priors},
 year={2024},
 pages={1900-1910},
 numpages={11},
 doi={10.1109/CVPRW63382.2024.00196},
 publisher={IEEE/CVF},
 location={Seattle, USA},
}
RIS
TY  - CONF
AU  - Li, Baiyi
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
AU  - Wang, He
T2  - Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops
TI  - Two-Person Interaction Augmentation with Skeleton Priors
PY  - 2024
SP  - 1900-1910
EP  - 1900-1910
DO  - 10.1109/CVPRW63382.2024.00196
PB  - IEEE/CVF
ER  - 
Paper Supplementary Material YouTube
Geometric Features Informed Multi-Person Human-Object Interaction Recognition in Videos
Geometric Features Informed Multi-Person Human-Object Interaction Recognition in Videos H5-Index: 206#Core A* ConferenceCitation: 18#
Proceedings of the 2022 European Conference on Computer Vision (ECCV), 2022
Tanqiu Qiao, Qianhui Men, Frederick W. B. Li, Yoshiki Kubotani, Shigeo Morishima and Hubert P. H. Shum
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Tanqiu Qiao, Qianhui Men, Frederick W. B. Li, Yoshiki Kubotani, Shigeo Morishima and Hubert P. H. Shum, "Geometric Features Informed Multi-Person Human-Object Interaction Recognition in Videos," in ECCV '22: Proceedings of the 2022 European Conference on Computer Vision, pp. 474-491, Tel Aviv, Israel, Springer, Oct 2022.
Bibtex
@inproceedings{qiao22geometric,
 author={Qiao, Tanqiu and Men, Qianhui and Li, Frederick W. B. and Kubotani, Yoshiki and Morishima, Shigeo and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2022 European Conference on Computer Vision},
 series={ECCV '22},
 title={Geometric Features Informed Multi-Person Human-Object Interaction Recognition in Videos},
 year={2022},
 month={10},
 pages={474--491},
 numpages={18},
 doi={10.1007/978-3-031-19772-7_28},
 isbn={978-3-031-19772-7},
 publisher={Springer},
 location={Tel Aviv, Israel},
}
RIS
TY  - CONF
AU  - Qiao, Tanqiu
AU  - Men, Qianhui
AU  - Li, Frederick W. B.
AU  - Kubotani, Yoshiki
AU  - Morishima, Shigeo
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2022 European Conference on Computer Vision
TI  - Geometric Features Informed Multi-Person Human-Object Interaction Recognition in Videos
PY  - 2022
Y1  - 10 2022
SP  - 474
EP  - 491
DO  - 10.1007/978-3-031-19772-7_28
SN  - 978-3-031-19772-7
PB  - Springer
ER  - 
Paper Supplementary Material Dataset GitHub
A Skeleton-Aware Graph Convolutional Network for Human-Object Interaction Detection
A Skeleton-Aware Graph Convolutional Network for Human-Object Interaction Detection
Proceedings of the 2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2022
Manli Zhu, Edmond S. L. Ho and Hubert P. H. Shum
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Manli Zhu, Edmond S. L. Ho and Hubert P. H. Shum, "A Skeleton-Aware Graph Convolutional Network for Human-Object Interaction Detection," in SMC '22: Proceedings of the 2022 IEEE International Conference on Systems, Man, and Cybernetics, pp. 275-281, Prague, Czech Republic, IEEE, Oct 2022.
Bibtex
@inproceedings{zhu22skeleton,
 author={Zhu, Manli and Ho, Edmond S. L. and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2022 IEEE International Conference on Systems, Man, and Cybernetics},
 series={SMC '22},
 title={A Skeleton-Aware Graph Convolutional Network for Human-Object Interaction Detection},
 year={2022},
 month={10},
 pages={275--281},
 numpages={7},
 doi={10.1109/SMC53654.2022.9945149},
 publisher={IEEE},
 location={Prague, Czech Republic},
}
RIS
TY  - CONF
AU  - Zhu, Manli
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2022 IEEE International Conference on Systems, Man, and Cybernetics
TI  - A Skeleton-Aware Graph Convolutional Network for Human-Object Interaction Detection
PY  - 2022
Y1  - 10 2022
SP  - 275
EP  - 281
DO  - 10.1109/SMC53654.2022.9945149
PB  - IEEE
ER  - 
Paper
Towards Graph Representation Learning Based Surgical Workflow Anticipation
Towards Graph Representation Learning Based Surgical Workflow Anticipation  Oral Paper
Proceedings of the 2022 IEEE-EMBS International Conference on Biomedical and Health Informatics (BHI), 2022
Francis Xiatian Zhang, Noura Al Moubayed and Hubert P. H. Shum
Webpage Cite This Plain Text
Francis Xiatian Zhang, Noura Al Moubayed and Hubert P. H. Shum, "Towards Graph Representation Learning Based Surgical Workflow Anticipation," in BHI '22: Proceedings of the 2022 IEEE-EMBS International Conference on Biomedical and Health Informatics, pp. 1-4, Ioannina, Greece, IEEE, Sep 2022.
Bibtex
@inproceedings{zhang22towards,
 author={Zhang, Francis Xiatian and Moubayed, Noura Al and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2022 IEEE-EMBS International Conference on Biomedical and Health Informatics},
 series={BHI '22},
 title={Towards Graph Representation Learning Based Surgical Workflow Anticipation},
 year={2022},
 month={9},
 pages={1--4},
 numpages={4},
 doi={10.1109/BHI56158.2022.9926801},
 publisher={IEEE},
 location={Ioannina, Greece},
}
RIS
TY  - CONF
AU  - Zhang, Francis Xiatian
AU  - Moubayed, Noura Al
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2022 IEEE-EMBS International Conference on Biomedical and Health Informatics
TI  - Towards Graph Representation Learning Based Surgical Workflow Anticipation
PY  - 2022
Y1  - 9 2022
SP  - 1
EP  - 4
DO  - 10.1109/BHI56158.2022.9926801
PB  - IEEE
ER  - 
Paper GitHub YouTube
Human-Centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO
Human-Centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO  Best Paper AwardCitation: 24#
Proceedings of the 2021 IEEE International Conference on Human-Machine Systems (ICHMS), 2021
Luca Crosato, Chongfeng Wei, Edmond S. L. Ho and Hubert P. H. Shum
Webpage Cite This Plain Text
Luca Crosato, Chongfeng Wei, Edmond S. L. Ho and Hubert P. H. Shum, "Human-Centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO," in ICHMS '21: Proceedings of the 2021 IEEE International Conference on Human-Machine Systems, pp. 1-6, Magdeburg, Germany, IEEE, Sep 2021.
Bibtex
@inproceedings{luca21humancentric,
 author={Crosato, Luca and Wei, Chongfeng and Ho, Edmond S. L. and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2021 IEEE International Conference on Human-Machine Systems},
 series={ICHMS '21},
 title={Human-Centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO},
 year={2021},
 month={9},
 pages={1--6},
 numpages={6},
 doi={10.1109/ICHMS53169.2021.9582640},
 publisher={IEEE},
 location={Magdeburg, Germany},
}
RIS
TY  - CONF
AU  - Crosato, Luca
AU  - Wei, Chongfeng
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2021 IEEE International Conference on Human-Machine Systems
TI  - Human-Centric Autonomous Driving in an AV-Pedestrian Interactive Environment Using SVO
PY  - 2021
Y1  - 9 2021
SP  - 1
EP  - 6
DO  - 10.1109/ICHMS53169.2021.9582640
PB  - IEEE
ER  - 
Paper YouTube
A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition
A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition H5-Index: 56#Citation: 13#
Proceedings of the 2020 International Conference on Pattern Recognition (ICPR), 2020
Qianhui Men, Howard Leung, Edmond S. L. Ho and Hubert P. H. Shum
Webpage Cite This Plain Text
Qianhui Men, Howard Leung, Edmond S. L. Ho and Hubert P. H. Shum, "A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition," in ICPR '20: Proceedings of the 2020 International Conference on Pattern Recognition, pp. 2771-2778, Milan, Italy, Jan 2020.
Bibtex
@inproceedings{men20interaction,
 author={Men, Qianhui and Leung, Howard and Ho, Edmond S. L. and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2020 International Conference on Pattern Recognition},
 series={ICPR '20},
 title={A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition},
 year={2020},
 month={1},
 pages={2771--2778},
 numpages={8},
 doi={10.1109/ICPR48806.2021.9412538},
 location={Milan, Italy},
}
RIS
TY  - CONF
AU  - Men, Qianhui
AU  - Leung, Howard
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2020 International Conference on Pattern Recognition
TI  - A Two-Stream Recurrent Network for Skeleton-Based Human Interaction Recognition
PY  - 2020
Y1  - 1 2020
SP  - 2771
EP  - 2778
DO  - 10.1109/ICPR48806.2021.9412538
ER  - 
Paper YouTube
Motion Adaptation for Humanoid Robots in Constrained Environments
Motion Adaptation for Humanoid Robots in Constrained Environments H5-Index: 122#Core A* ConferenceCitation: 28#
Proceedings of the 2013 IEEE International Conference on Robotics and Automation (ICRA), 2013
Edmond S. L. Ho and Hubert P. H. Shum
Webpage Cite This Plain Text
Edmond S. L. Ho and Hubert P. H. Shum, "Motion Adaptation for Humanoid Robots in Constrained Environments," in ICRA '13: Proceedings of the 2013 IEEE International Conference on Robotics and Automation, pp. 3813-3818, Karlsruhe, IEEE, May 2013.
Bibtex
@inproceedings{ho13motion,
 author={Ho, Edmond S. L. and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2013 IEEE International Conference on Robotics and Automation},
 series={ICRA '13},
 title={Motion Adaptation for Humanoid Robots in Constrained Environments},
 year={2013},
 month={5},
 pages={3813--3818},
 numpages={6},
 doi={10.1109/ICRA.2013.6631113},
 issn={1050-4729},
 isbn={978-1-4673-5641-1},
 publisher={IEEE},
 location={Karlsruhe},
}
RIS
TY  - CONF
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2013 IEEE International Conference on Robotics and Automation
TI  - Motion Adaptation for Humanoid Robots in Constrained Environments
PY  - 2013
Y1  - 5 2013
SP  - 3813
EP  - 3818
DO  - 10.1109/ICRA.2013.6631113
SN  - 1050-4729
PB  - IEEE
ER  - 
Paper YouTube
Serious Games with Human-Object Interactions using RGB-D Camera
Serious Games with Human-Object Interactions using RGB-D Camera
Proceedings of the 2013 ACM International Conference on Motion in Games (MIG) Posters, 2013
Hubert P. H. Shum
Webpage Cite This Plain Text
Hubert P. H. Shum, "Serious Games with Human-Object Interactions using RGB-D Camera," in MIG '13: Proceedings of the 2013 ACM International Conference on Motion in Games, Dublin, Ireland, Springer-Verlag, Nov 2013.
Bibtex
@inproceedings{shum13serious,
 author={Shum, Hubert P. H.},
 booktitle={Proceedings of the 2013 ACM International Conference on Motion in Games},
 series={MIG '13},
 title={Serious Games with Human-Object Interactions using RGB-D Camera},
 year={2013},
 month={11},
 numpages={1},
 publisher={Springer-Verlag},
 Address={Berlin, Heidelberg},
 location={Dublin, Ireland},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2013 ACM International Conference on Motion in Games
TI  - Serious Games with Human-Object Interactions using RGB-D Camera
PY  - 2013
Y1  - 11 2013
PB  - Springer-Verlag
ER  - 
Paper
Manufacturing Video Graphics
Manufacturing Video Graphics
Patent: Patent from the World Intellectual Property Organization, 2010
Taku Komura and Hubert P. H. Shum
Webpage Cite This Plain Text
Taku Komura and Hubert P. H. Shum, "Manufacturing Video Graphics," WO Patent WO/2010/057897, 2010.
Bibtex
@misc{komura10manufacturing,
 author={Komura, Taku and Shum, Hubert P. H.},
 title={Manufacturing Video Graphics},
 year={2010},
 publisher={WO Patent WO/2010/057897},
}
RIS
TY  - GEN
AU  - Komura, Taku
AU  - Shum, Hubert P. H.
TI  - Manufacturing Video Graphics
PY  - 2010
PB  - WO Patent WO/2010/057897
ER  - 
Paper WIPO IP Portal
Simulating Interactions Among Multiple Characters
Simulating Interactions Among Multiple Characters
PhD Thesis from the University of Edinburgh, 2010
Hubert P. H. Shum
Webpage Cite This Plain Text
Hubert P. H. Shum, "Simulating Interactions Among Multiple Characters," University of Edinburgh, 2010.
Bibtex
@phdthesis{shum10simulating,
 author={Shum, Hubert P. H.},
 title={Simulating Interactions Among Multiple Characters},
 year={2010},
 numpages={151},
 publisher={University of Edinburgh},
 Address={Edinburgh, UK},
}
RIS
TY  - THES
AU  - Shum, Hubert P. H.
TI  - Simulating Interactions Among Multiple Characters
PY  - 2010
PB  - University of Edinburgh
ER  - 
Paper
Simulating Interactions of Avatars in High Dimensional State Space
Simulating Interactions of Avatars in High Dimensional State Space Citation: 49#
Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2008
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
Webpage Cite This Plain Text
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Interactions of Avatars in High Dimensional State Space," in I3D '08: Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 131-138, Redwood City, California, ACM, Feb 2008.
Bibtex
@inproceedings{shum08simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 booktitle={Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
 series={I3D '08},
 title={Simulating Interactions of Avatars in High Dimensional State Space},
 year={2008},
 month={2},
 pages={131--138},
 numpages={8},
 doi={10.1145/1342250.1342271},
 isbn={978-1-59593-983-8},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Redwood City, California},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
TI  - Simulating Interactions of Avatars in High Dimensional State Space
PY  - 2008
Y1  - 2 2008
SP  - 131
EP  - 138
DO  - 10.1145/1342250.1342271
SN  - 978-1-59593-983-8
PB  - ACM
ER  - 
Paper YouTube Part 1 YouTube Part 2
Simulating Interactions of Characters
Simulating Interactions of Characters
Proceedings of the 2008 ACM International Conference on Motion in Games (MIG), 2008
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho
Webpage Cite This Plain Text
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho, "Simulating Interactions of Characters," in MIG '08: Proceedings of the 2008 ACM International Conference on Motion in Games, pp. 94-103, Utrecht, The Netherlands, Springer-Verlag, Jun 2008.
Bibtex
@inproceedings{komura08simulating,
 author={Komura, Taku and Shum, Hubert P. H. and Ho, Edmond S. L.},
 booktitle={Proceedings of the 2008 ACM International Conference on Motion in Games},
 series={MIG '08},
 title={Simulating Interactions of Characters},
 year={2008},
 month={6},
 pages={94--103},
 numpages={10},
 doi={10.1007/978-3-540-89220-5_10},
 isbn={978-3-540-89219-9},
 publisher={Springer-Verlag},
 Address={Berlin, Heidelberg},
 location={Utrecht, The Netherlands},
}
RIS
TY  - CONF
AU  - Komura, Taku
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
T2  - Proceedings of the 2008 ACM International Conference on Motion in Games
TI  - Simulating Interactions of Characters
PY  - 2008
Y1  - 6 2008
SP  - 94
EP  - 103
DO  - 10.1007/978-3-540-89220-5_10
SN  - 978-3-540-89219-9
PB  - Springer-Verlag
ER  - 
Paper
Simulating Competitive Interactions using Singly Captured Motions
Simulating Competitive Interactions using Singly Captured Motions Core A ConferenceCitation: 41#
Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST), 2007
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
Webpage Cite This Plain Text
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Competitive Interactions using Singly Captured Motions," in VRST '07: Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, pp. 65-72, Newport Beach, California, ACM, Nov 2007.
Bibtex
@inproceedings{shum07simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 booktitle={Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology},
 series={VRST '07},
 title={Simulating Competitive Interactions using Singly Captured Motions},
 year={2007},
 month={11},
 pages={65--72},
 numpages={8},
 doi={10.1145/1315184.1315194},
 isbn={978-1-59593-863-3},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Newport Beach, California},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology
TI  - Simulating Competitive Interactions using Singly Captured Motions
PY  - 2007
Y1  - 11 2007
SP  - 65
EP  - 72
DO  - 10.1145/1315184.1315194
SN  - 978-1-59593-863-3
PB  - ACM
ER  - 
Paper YouTube
Generating Realistic Fighting Scenes by Game Tree
Generating Realistic Fighting Scenes by Game Tree
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters, 2006
Hubert P. H. Shum and Taku Komura
Webpage Cite This Plain Text
Hubert P. H. Shum and Taku Komura, "Generating Realistic Fighting Scenes by Game Tree," in SCA '06: Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Vienna, Austria, Eurographics Association, Sep 2006.
Bibtex
@inproceedings{shum06generating,
 author={Shum, Hubert P. H. and Komura, Taku},
 booktitle={Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation},
 series={SCA '06},
 title={Generating Realistic Fighting Scenes by Game Tree},
 year={2006},
 month={9},
 numpages={2},
 isbn={3-905673-34-7},
 publisher={Eurographics Association},
 Address={Aire-la-Ville, Switzerland, Switzerland},
 location={Vienna, Austria},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
T2  - Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
TI  - Generating Realistic Fighting Scenes by Game Tree
PY  - 2006
Y1  - 9 2006
SN  - 3-905673-34-7
PB  - Eurographics Association
ER  - 
Paper YouTube
Technical Note: Generating Realistic Fighting Scenes by Game Tree
Technical Note: Generating Realistic Fighting Scenes by Game Tree
arXiv Preprint, 2006
Hubert P. H. Shum and Taku Komura
Webpage Cite This Plain Text
Hubert P. H. Shum and Taku Komura, "Technical Note: Generating Realistic Fighting Scenes by Game Tree," arXiv preprint arXiv:2006.11620, 2006.
Bibtex
@article{shum06technical,
 author={Shum, Hubert P. H. and Komura, Taku},
 journal={arXiv},
 title={Technical Note: Generating Realistic Fighting Scenes by Game Tree},
 year={2006},
 numpages={7},
 eprint={arXiv:2006.11620},
 archivePrefix={arXiv},
 primaryClass={cs.GR},
 doi={10.48550/arXiv.2006.11620},
 url={https://arxiv.org/abs/2006.11620},
}
RIS
TY  - Preprint
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
JO  - arXiv preprints
SP  - arXiv:2006.11620
KW  - cs.GR
TI  - Technical Note: Generating Realistic Fighting Scenes by Game Tree
PY  - 2006
DO  - 10.48550/arXiv.2006.11620
ER  - 
Paper

† According to Journal Citation Reports 2023
‡ According to Core Ranking 2023
# According to Google Scholar 2025


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