Research Publications - Character Animation

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We propose novel data-driven algorithms to create realistic, controllable human characters for computer animations and games, with a distinctive emphasis on synthesising multi-character interaction.

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Journal Papers

GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction
GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction Impact Factor: 2.5Citation: 36#
Computers and Graphics (C&G), 2022
Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung
Webpage Cite This Plain Text
Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung, "GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction," Computers and Graphics, vol. 102, pp. 634-645, Elsevier, 2022.
Bibtex
@article{men22gan,
 author={Men, Qianhui and Shum, Hubert P. H. and Ho, Edmond S. L. and Leung, Howard},
 journal={Computers and Graphics},
 title={GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction},
 year={2022},
 volume={102},
 pages={634--645},
 numpages={12},
 doi={10.1016/j.cag.2021.09.014},
 issn={0097-8493},
 publisher={Elsevier},
}
RIS
TY  - JOUR
AU  - Men, Qianhui
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
AU  - Leung, Howard
T2  - Computers and Graphics
TI  - GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction
PY  - 2022
VL  - 102
SP  - 634
EP  - 645
DO  - 10.1016/j.cag.2021.09.014
SN  - 0097-8493
PB  - Elsevier
ER  - 
Paper YouTube
Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling
Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling REF 2021 Submitted OutputImpact Factor: 4.7Top 25% Journal in Computer Science, Software EngineeringCitation: 93#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2021
He Wang, Edmond S. L. Ho, Hubert P. H. Shum and Zhanxing Zhu
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He Wang, Edmond S. L. Ho, Hubert P. H. Shum and Zhanxing Zhu, "Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling," IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 1, pp. 216-227, IEEE, 2021.
Bibtex
@article{wang21spatiotemporal,
 author={Wang, He and Ho, Edmond S. L. and Shum, Hubert P. H. and Zhu, Zhanxing},
 journal={IEEE Transactions on Visualization and Computer Graphics},
 title={Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling},
 year={2021},
 volume={27},
 number={1},
 pages={216--227},
 numpages={12},
 doi={10.1109/TVCG.2019.2936810},
 publisher={IEEE},
}
RIS
TY  - JOUR
AU  - Wang, He
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
AU  - Zhu, Zhanxing
T2  - IEEE Transactions on Visualization and Computer Graphics
TI  - Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling
PY  - 2021
VL  - 27
IS  - 1
SP  - 216
EP  - 227
DO  - 10.1109/TVCG.2019.2936810
PB  - IEEE
ER  - 
Paper YouTube Part 1 YouTube Part 2
A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction
A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction Impact Factor: 8.3Top 10% Journal in Engineering, Electrical & ElectronicCitation: 29#
IEEE Transactions on Circuits and Systems for Video Technology (TCSVT), 2021
Qianhui Men, Edmond S. L. Ho, Hubert P. H. Shum and Howard Leung
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Qianhui Men, Edmond S. L. Ho, Hubert P. H. Shum and Howard Leung, "A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction," IEEE Transactions on Circuits and Systems for Video Technology, vol. 31, no. 9, pp. 3417-3432, IEEE, 2021.
Bibtex
@article{men21quadruple,
 author={Men, Qianhui and Ho, Edmond S. L. and Shum, Hubert P. H. and Leung, Howard},
 journal={IEEE Transactions on Circuits and Systems for Video Technology},
 title={A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction},
 year={2021},
 volume={31},
 number={9},
 pages={3417--3432},
 numpages={16},
 doi={10.1109/TCSVT.2020.3038145},
 issn={1051-8215},
 publisher={IEEE},
}
RIS
TY  - JOUR
AU  - Men, Qianhui
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
AU  - Leung, Howard
T2  - IEEE Transactions on Circuits and Systems for Video Technology
TI  - A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction
PY  - 2021
VL  - 31
IS  - 9
SP  - 3417
EP  - 3432
DO  - 10.1109/TCSVT.2020.3038145
SN  - 1051-8215
PB  - IEEE
ER  - 
Paper GitHub YouTube
A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength
A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength
Computer Animation and Virtual Worlds (CAVW), 2019
Jacky C. P. Chan, Hubert P. H. Shum, He Wang, Li Yi, Wei Wei and Edmond S. L. Ho
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Jacky C. P. Chan, Hubert P. H. Shum, He Wang, Li Yi, Wei Wei and Edmond S. L. Ho, "A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength," Computer Animation and Virtual Worlds, vol. 30, no. 6, pp. e1871, John Wiley and Sons Ltd., 2019.
Bibtex
@article{chan19generic,
 author={Chan, Jacky C. P. and Shum, Hubert P. H. and Wang, He and Yi, Li and Wei, Wei and Ho, Edmond S. L.},
 journal={Computer Animation and Virtual Worlds},
 title={A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength},
 year={2019},
 volume={30},
 number={6},
 pages={e1871},
 numpages={20},
 doi={10.1002/cav.1871},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}
RIS
TY  - JOUR
AU  - Chan, Jacky C. P.
AU  - Shum, Hubert P. H.
AU  - Wang, He
AU  - Yi, Li
AU  - Wei, Wei
AU  - Ho, Edmond S. L.
T2  - Computer Animation and Virtual Worlds
TI  - A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength
PY  - 2019
VL  - 30
IS  - 6
SP  - e1871
EP  - e1871
DO  - 10.1002/cav.1871
PB  - John Wiley and Sons Ltd.
ER  - 
Paper YouTube
Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation
Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation Impact Factor: 2.7Citation: 26#
Computer Graphics Forum (CGF) - Proceedings of the 2015 Pacific Conference on Computer Graphics and Applications (PG), 2015
Naoya Iwamoto, Hubert P. H. Shum, Longzhi Yang and Shigeo Morishima
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Naoya Iwamoto, Hubert P. H. Shum, Longzhi Yang and Shigeo Morishima, "Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation," Computer Graphics Forum, vol. 34, no. 7, pp. 99-109, John Wiley and Sons Ltd., Oct 2015.
Bibtex
@article{iwamoto15multilayer,
 author={Iwamoto, Naoya and Shum, Hubert P. H. and Yang, Longzhi and Morishima, Shigeo},
 journal={Computer Graphics Forum},
 title={Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation},
 year={2015},
 month={10},
 volume={34},
 number={7},
 pages={99--109},
 numpages={11},
 doi={10.1111/cgf.12749},
 issn={1467-8659},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}
RIS
TY  - JOUR
AU  - Iwamoto, Naoya
AU  - Shum, Hubert P. H.
AU  - Yang, Longzhi
AU  - Morishima, Shigeo
T2  - Computer Graphics Forum
TI  - Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation
PY  - 2015
Y1  - 10 2015
VL  - 34
IS  - 7
SP  - 99
EP  - 109
DO  - 10.1111/cgf.12749
SN  - 1467-8659
PB  - John Wiley and Sons Ltd.
ER  - 
Paper YouTube
Human Motion Variation Synthesis with Multivariate Gaussian Processes
Human Motion Variation Synthesis with Multivariate Gaussian Processes Citation: 11#
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2014 International Conference on Computer Animation and Social Agents (CASA), 2014
Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum and Howard Leung
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Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum and Howard Leung, "Human Motion Variation Synthesis with Multivariate Gaussian Processes," Computer Animation and Virtual Worlds, vol. 25, no. 3--4, pp. 301-309, John Wiley and Sons Ltd., 2014.
Bibtex
@article{zhou14human,
 author={Zhou, Liuyang and Shang, Lifeng and Shum, Hubert P. H. and Leung, Howard},
 journal={Computer Animation and Virtual Worlds},
 title={Human Motion Variation Synthesis with Multivariate Gaussian Processes},
 year={2014},
 volume={25},
 number={3--4},
 pages={301--309},
 numpages={9},
 doi={10.1002/cav.1599},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}
RIS
TY  - JOUR
AU  - Zhou, Liuyang
AU  - Shang, Lifeng
AU  - Shum, Hubert P. H.
AU  - Leung, Howard
T2  - Computer Animation and Virtual Worlds
TI  - Human Motion Variation Synthesis with Multivariate Gaussian Processes
PY  - 2014
VL  - 25
IS  - 3--4
SP  - 301
EP  - 309
DO  - 10.1002/cav.1599
PB  - John Wiley and Sons Ltd.
ER  - 
Paper YouTube
Topology Aware Data-Driven Inverse Kinematics
Topology Aware Data-Driven Inverse Kinematics Impact Factor: 2.7Citation: 28#
Computer Graphics Forum (CGF) - Proceedings of the 2013 Pacific Conference on Computer Graphics and Applications (PG), 2013
Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen
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Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen, "Topology Aware Data-Driven Inverse Kinematics," Computer Graphics Forum, vol. 32, no. 7, pp. 61-70, John Wiley and Sons Ltd., Oct 2013.
Bibtex
@article{ho13topology,
 author={Ho, Edmond S. L. and Shum, Hubert P. H. and Cheung, Yiu-ming and Yuen, P. C.},
 journal={Computer Graphics Forum},
 title={Topology Aware Data-Driven Inverse Kinematics},
 year={2013},
 month={10},
 volume={32},
 number={7},
 pages={61--70},
 numpages={10},
 doi={10.1111/cgf.12212},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}
RIS
TY  - JOUR
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
AU  - Cheung, Yiu-ming
AU  - Yuen, P. C.
T2  - Computer Graphics Forum
TI  - Topology Aware Data-Driven Inverse Kinematics
PY  - 2013
Y1  - 10 2013
VL  - 32
IS  - 7
SP  - 61
EP  - 70
DO  - 10.1111/cgf.12212
PB  - John Wiley and Sons Ltd.
ER  - 
Paper YouTube
Natural Preparation Behavior Synthesis
Natural Preparation Behavior Synthesis
Computer Animation and Virtual Worlds (CAVW), 2013
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon
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Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon, "Natural Preparation Behavior Synthesis," Computer Animation and Virtual Worlds, vol. 25, no. 5--6, pp. 531-542, John Wiley and Sons Ltd., 2013.
Bibtex
@article{shum13natural,
 author={Shum, Hubert P. H. and Hoyet, Ludovic and Ho, Edmond S. L. and Komura, Taku and Multon, Franck},
 journal={Computer Animation and Virtual Worlds},
 title={Natural Preparation Behavior Synthesis},
 year={2013},
 volume={25},
 number={5--6},
 pages={531--542},
 numpages={10},
 doi={10.1002/cav.1546},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}
RIS
TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Hoyet, Ludovic
AU  - Ho, Edmond S. L.
AU  - Komura, Taku
AU  - Multon, Franck
T2  - Computer Animation and Virtual Worlds
TI  - Natural Preparation Behavior Synthesis
PY  - 2013
VL  - 25
IS  - 5--6
SP  - 531
EP  - 542
DO  - 10.1002/cav.1546
PB  - John Wiley and Sons Ltd.
ER  - 
Paper YouTube
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
Simulating Multiple Character Interactions with Collaborative and Adversarial Goals REF 2014 Submitted Output Invited Presentation at ACM I3D 2012Impact Factor: 4.7Top 25% Journal in Computer Science, Software EngineeringCitation: 52#
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
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Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 5, pp. 741-752, IEEE, May 2012.
Bibtex
@article{shum12simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 journal={IEEE Transactions on Visualization and Computer Graphics},
 title={Simulating Multiple Character Interactions with Collaborative and Adversarial Goals},
 year={2012},
 month={5},
 volume={18},
 number={5},
 pages={741--752},
 numpages={12},
 doi={10.1109/TVCG.2010.257},
 issn={1077-2626},
 publisher={IEEE},
}
RIS
TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - IEEE Transactions on Visualization and Computer Graphics
TI  - Simulating Multiple Character Interactions with Collaborative and Adversarial Goals
PY  - 2012
Y1  - 5 2012
VL  - 18
IS  - 5
SP  - 741
EP  - 752
DO  - 10.1109/TVCG.2010.257
SN  - 1077-2626
PB  - IEEE
ER  - 
Paper YouTube Part 1 YouTube Part 2
Angular Momentum Guided Motion Concatenation
Angular Momentum Guided Motion Concatenation
Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA), 2009
Hubert P. H. Shum, Taku Komura and Pranjul Yadav
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Hubert P. H. Shum, Taku Komura and Pranjul Yadav, "Angular Momentum Guided Motion Concatenation," Computer Animation and Virtual Worlds, vol. 20, no. 2--3, pp. 385-394, John Wiley and Sons Ltd., 2009.
Bibtex
@article{shum09angular,
 author={Shum, Hubert P. H. and Komura, Taku and Yadav, Pranjul},
 journal={Computer Animation and Virtual Worlds},
 title={Angular Momentum Guided Motion Concatenation},
 year={2009},
 volume={20},
 number={2--3},
 pages={385--394},
 numpages={10},
 doi={10.1002/cav.v20:2/3},
 issn={1546-4261},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
}
RIS
TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yadav, Pranjul
T2  - Computer Animation and Virtual Worlds
TI  - Angular Momentum Guided Motion Concatenation
PY  - 2009
VL  - 20
IS  - 2--3
SP  - 385
EP  - 394
DO  - 10.1002/cav.v20:2/3
SN  - 1546-4261
PB  - John Wiley and Sons Ltd.
ER  - 
Paper YouTube
Interaction Patches for Multi-Character Animation
Interaction Patches for Multi-Character Animation  Patent Number: WO/2010/057897REF 2014 Submitted OutputImpact Factor: 7.8Top 10% Journal in Computer Science, Software EngineeringCitation: 99#
ACM Transactions on Graphics (TOG) - Proceedings of the 2008 ACM SIGGRAPH Asia, 2008
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki
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Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation," ACM Transactions on Graphics, vol. 27, no. 5, pp. 114:1-114:8, ACM, Dec 2008.
Bibtex
@article{shum08interaction,
 author={Shum, Hubert P. H. and Komura, Taku and Shiraishi, Masashi and Yamazaki, Shuntaro},
 journal={ACM Transactions on Graphics},
 title={Interaction Patches for Multi-Character Animation},
 year={2008},
 month={12},
 volume={27},
 number={5},
 pages={114:1--114:8},
 numpages={8},
 doi={10.1145/1409060.1409067},
 issn={0730-0301},
 publisher={ACM},
 Address={New York, NY, USA},
}
RIS
TY  - JOUR
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Shiraishi, Masashi
AU  - Yamazaki, Shuntaro
T2  - ACM Transactions on Graphics
TI  - Interaction Patches for Multi-Character Animation
PY  - 2008
Y1  - 12 2008
VL  - 27
IS  - 5
SP  - 114:1
EP  - 114:8
DO  - 10.1145/1409060.1409067
SN  - 0730-0301
PB  - ACM
ER  - 
Paper Software YouTube Part 1 YouTube Part 2 YouTube Part 3

Conference Papers

Two-Person Interaction Augmentation with Skeleton Priors
Two-Person Interaction Augmentation with Skeleton Priors H5-Index: 115#
Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), 2024
Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum and He Wang
Webpage Cite This Plain Text
Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum and He Wang, "Two-Person Interaction Augmentation with Skeleton Priors," in CVPRW '24: Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, pp. 1900-1910, Seattle, USA, IEEE/CVF, 2024.
Bibtex
@inproceedings{li24twoperson,
 author={Li, Baiyi and Ho, Edmond S. L. and Shum, Hubert P. H. and Wang, He},
 booktitle={Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
 series={CVPRW '24},
 title={Two-Person Interaction Augmentation with Skeleton Priors},
 year={2024},
 pages={1900-1910},
 numpages={11},
 doi={10.1109/CVPRW63382.2024.00196},
 publisher={IEEE/CVF},
 location={Seattle, USA},
}
RIS
TY  - CONF
AU  - Li, Baiyi
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
AU  - Wang, He
T2  - Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops
TI  - Two-Person Interaction Augmentation with Skeleton Priors
PY  - 2024
SP  - 1900-1910
EP  - 1900-1910
DO  - 10.1109/CVPRW63382.2024.00196
PB  - IEEE/CVF
ER  - 
Paper Supplementary Material YouTube
Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models Citation: 15#
Proceedings of the 2023 International Conference on Computer Graphics Theory and Applications (GRAPP), 2023
Ziyi Chang, Edmund J. C. Findlay, Haozheng Zhang and Hubert P. H. Shum
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Ziyi Chang, Edmund J. C. Findlay, Haozheng Zhang and Hubert P. H. Shum, "Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models," in GRAPP '23: Proceedings of the 2023 International Conference on Computer Graphics Theory and Applications, pp. 64-74, Lisbon, Portugal, SciTePress, Feb 2023.
Bibtex
@inproceedings{chang23unifying,
 author={Chang, Ziyi and Findlay, Edmund J. C. and Zhang, Haozheng and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2023 International Conference on Computer Graphics Theory and Applications},
 series={GRAPP '23},
 title={Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models},
 year={2023},
 month={2},
 pages={64--74},
 numpages={11},
 doi={10.5220/0011631000003417},
 issn={2184-4321},
 isbn={978-989-758-634-7},
 publisher={SciTePress},
 location={Lisbon, Portugal},
}
RIS
TY  - CONF
AU  - Chang, Ziyi
AU  - Findlay, Edmund J. C.
AU  - Zhang, Haozheng
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2023 International Conference on Computer Graphics Theory and Applications
TI  - Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models
PY  - 2023
Y1  - 2 2023
SP  - 64
EP  - 74
DO  - 10.5220/0011631000003417
SN  - 2184-4321
PB  - SciTePress
ER  - 
Paper GitHub YouTube
Automatic Sign Dance Synthesis from Gesture-Based Sign Language
Automatic Sign Dance Synthesis from Gesture-Based Sign Language
Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG), 2019
Naoya Iwamoto, Hubert P. H. Shum, Wakana Asahina and Shigeo Morishima
Webpage Cite This Plain Text
Naoya Iwamoto, Hubert P. H. Shum, Wakana Asahina and Shigeo Morishima, "Automatic Sign Dance Synthesis from Gesture-Based Sign Language," in MIG '19: Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 18:1-18:9, Newcastle upon Tyne, UK, ACM, Oct 2019.
Bibtex
@inproceedings{iwamoto19automatic,
 author={Iwamoto, Naoya and Shum, Hubert P. H. and Asahina, Wakana and Morishima, Shigeo},
 booktitle={Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games},
 series={MIG '19},
 title={Automatic Sign Dance Synthesis from Gesture-Based Sign Language},
 year={2019},
 month={10},
 pages={18:1--18:9},
 numpages={9},
 doi={10.1145/3359566.3360069},
 isbn={978-1-4503-6994-7},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Newcastle upon Tyne, UK},
}
RIS
TY  - CONF
AU  - Iwamoto, Naoya
AU  - Shum, Hubert P. H.
AU  - Asahina, Wakana
AU  - Morishima, Shigeo
T2  - Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games
TI  - Automatic Sign Dance Synthesis from Gesture-Based Sign Language
PY  - 2019
Y1  - 10 2019
SP  - 18:1
EP  - 18:9
DO  - 10.1145/3359566.3360069
SN  - 978-1-4503-6994-7
PB  - ACM
ER  - 
Paper YouTube
DanceDJ: A 3D Dance Animation Authoring System for Live Performance
DanceDJ: A 3D Dance Animation Authoring System for Live Performance  Best Paper Award
Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology (ACE), 2017
Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara and Shigeo Morishima
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Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara and Shigeo Morishima, "DanceDJ: A 3D Dance Animation Authoring System for Live Performance," in ACE '17: Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology, pp. 653-670, London, UK, Dec 2017.
Bibtex
@inproceedings{iwamoto17dancedj,
 author={Iwamoto, Naoya and Kato, Takuya and Shum, Hubert P. H. and Kakitsuka, Ryo and Hara, Kenta and Morishima, Shigeo},
 booktitle={Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology},
 series={ACE '17},
 title={DanceDJ: A 3D Dance Animation Authoring System for Live Performance},
 year={2017},
 month={12},
 pages={653--670},
 numpages={18},
 doi={10.1007/978-3-319-76270-8_46},
 isbn={978-3-319-76270-8},
 location={London, UK},
}
RIS
TY  - CONF
AU  - Iwamoto, Naoya
AU  - Kato, Takuya
AU  - Shum, Hubert P. H.
AU  - Kakitsuka, Ryo
AU  - Hara, Kenta
AU  - Morishima, Shigeo
T2  - Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology
TI  - DanceDJ: A 3D Dance Animation Authoring System for Live Performance
PY  - 2017
Y1  - 12 2017
SP  - 653
EP  - 670
DO  - 10.1007/978-3-319-76270-8_46
SN  - 978-3-319-76270-8
ER  - 
Paper YouTube
Synthesizing Motion with Relative Emotion Strength
Synthesizing Motion with Relative Emotion Strength
Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques (D2AT), 2017
Edmond S. L. Ho, Hubert P. H. Shum, He Wang and Li Yi
Webpage Cite This Plain Text
Edmond S. L. Ho, Hubert P. H. Shum, He Wang and Li Yi, "Synthesizing Motion with Relative Emotion Strength," in D2AT '17: Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques, Bangkok, Thailand, Nov 2017.
Bibtex
@inproceedings{ho17synthesizing,
 author={Ho, Edmond S. L. and Shum, Hubert P. H. and Wang, He and Yi, Li},
 booktitle={Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques},
 series={D2AT '17},
 title={Synthesizing Motion with Relative Emotion Strength},
 year={2017},
 month={11},
 numpages={8},
 location={Bangkok, Thailand},
}
RIS
TY  - CONF
AU  - Ho, Edmond S. L.
AU  - Shum, Hubert P. H.
AU  - Wang, He
AU  - Yi, Li
T2  - Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques
TI  - Synthesizing Motion with Relative Emotion Strength
PY  - 2017
Y1  - 11 2017
ER  - 
Paper
Preparation Behaviour Synthesis with Reinforcement Learning
Preparation Behaviour Synthesis with Reinforcement Learning
Proceedings of the 2013 International Conference on Computer Animation and Social Agents (CASA), 2013
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon
Webpage Cite This Plain Text
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon, "Preparation Behaviour Synthesis with Reinforcement Learning," in CASA '13: Proceedings of the 2013 International Conference on Computer Animation and Social Agents, Turkey, Istanbul, John Wiley and Sons Ltd., May 2013.
Bibtex
@inproceedings{shum13preparation,
 author={Shum, Hubert P. H. and Hoyet, Ludovic and Ho, Edmond S. L. and Komura, Taku and Multon, Franck},
 booktitle={Proceedings of the 2013 International Conference on Computer Animation and Social Agents},
 series={CASA '13},
 title={Preparation Behaviour Synthesis with Reinforcement Learning},
 year={2013},
 month={5},
 numpages={10},
 publisher={John Wiley and Sons Ltd.},
 Address={Chichester, UK},
 location={Turkey, Istanbul},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Hoyet, Ludovic
AU  - Ho, Edmond S. L.
AU  - Komura, Taku
AU  - Multon, Franck
T2  - Proceedings of the 2013 International Conference on Computer Animation and Social Agents
TI  - Preparation Behaviour Synthesis with Reinforcement Learning
PY  - 2013
Y1  - 5 2013
PB  - John Wiley and Sons Ltd.
ER  - 
Paper YouTube
Real-Time Physical Modelling of Character Movements with Microsoft Kinect
Real-Time Physical Modelling of Character Movements with Microsoft Kinect Core A ConferenceCitation: 67#
Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology (VRST), 2012
Hubert P. H. Shum and Edmond S. L. Ho
Webpage Cite This Plain Text
Hubert P. H. Shum and Edmond S. L. Ho, "Real-Time Physical Modelling of Character Movements with Microsoft Kinect," in VRST '12: Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology, pp. 17-24, Toronto, Ontario, Canada, ACM, Dec 2012.
Bibtex
@inproceedings{shum12realtime,
 author={Shum, Hubert P. H. and Ho, Edmond S. L.},
 booktitle={Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology},
 series={VRST '12},
 title={Real-Time Physical Modelling of Character Movements with Microsoft Kinect},
 year={2012},
 month={12},
 pages={17--24},
 numpages={8},
 doi={10.1145/2407336.2407340},
 isbn={978-1-4503-1469-5},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Toronto, Ontario, Canada},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
T2  - Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology
TI  - Real-Time Physical Modelling of Character Movements with Microsoft Kinect
PY  - 2012
Y1  - 12 2012
SP  - 17
EP  - 24
DO  - 10.1145/2407336.2407340
SN  - 978-1-4503-1469-5
PB  - ACM
ER  - 
Paper YouTube
Simulating Interactions of Avatars in High Dimensional State Space
Simulating Interactions of Avatars in High Dimensional State Space Citation: 49#
Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2008
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
Webpage Cite This Plain Text
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Interactions of Avatars in High Dimensional State Space," in I3D '08: Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 131-138, Redwood City, California, ACM, Feb 2008.
Bibtex
@inproceedings{shum08simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 booktitle={Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
 series={I3D '08},
 title={Simulating Interactions of Avatars in High Dimensional State Space},
 year={2008},
 month={2},
 pages={131--138},
 numpages={8},
 doi={10.1145/1342250.1342271},
 isbn={978-1-59593-983-8},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Redwood City, California},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
TI  - Simulating Interactions of Avatars in High Dimensional State Space
PY  - 2008
Y1  - 2 2008
SP  - 131
EP  - 138
DO  - 10.1145/1342250.1342271
SN  - 978-1-59593-983-8
PB  - ACM
ER  - 
Paper YouTube Part 1 YouTube Part 2
Simulating Interactions of Characters
Simulating Interactions of Characters
Proceedings of the 2008 ACM International Conference on Motion in Games (MIG), 2008
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho
Webpage Cite This Plain Text
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho, "Simulating Interactions of Characters," in MIG '08: Proceedings of the 2008 ACM International Conference on Motion in Games, pp. 94-103, Utrecht, The Netherlands, Springer-Verlag, Jun 2008.
Bibtex
@inproceedings{komura08simulating,
 author={Komura, Taku and Shum, Hubert P. H. and Ho, Edmond S. L.},
 booktitle={Proceedings of the 2008 ACM International Conference on Motion in Games},
 series={MIG '08},
 title={Simulating Interactions of Characters},
 year={2008},
 month={6},
 pages={94--103},
 numpages={10},
 doi={10.1007/978-3-540-89220-5_10},
 isbn={978-3-540-89219-9},
 publisher={Springer-Verlag},
 Address={Berlin, Heidelberg},
 location={Utrecht, The Netherlands},
}
RIS
TY  - CONF
AU  - Komura, Taku
AU  - Shum, Hubert P. H.
AU  - Ho, Edmond S. L.
T2  - Proceedings of the 2008 ACM International Conference on Motion in Games
TI  - Simulating Interactions of Characters
PY  - 2008
Y1  - 6 2008
SP  - 94
EP  - 103
DO  - 10.1007/978-3-540-89220-5_10
SN  - 978-3-540-89219-9
PB  - Springer-Verlag
ER  - 
Paper
Simulating Competitive Interactions using Singly Captured Motions
Simulating Competitive Interactions using Singly Captured Motions Core A ConferenceCitation: 41#
Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology (VRST), 2007
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki
Webpage Cite This Plain Text
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Competitive Interactions using Singly Captured Motions," in VRST '07: Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, pp. 65-72, Newport Beach, California, ACM, Nov 2007.
Bibtex
@inproceedings{shum07simulating,
 author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro},
 booktitle={Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology},
 series={VRST '07},
 title={Simulating Competitive Interactions using Singly Captured Motions},
 year={2007},
 month={11},
 pages={65--72},
 numpages={8},
 doi={10.1145/1315184.1315194},
 isbn={978-1-59593-863-3},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Newport Beach, California},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
AU  - Yamazaki, Shuntaro
T2  - Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology
TI  - Simulating Competitive Interactions using Singly Captured Motions
PY  - 2007
Y1  - 11 2007
SP  - 65
EP  - 72
DO  - 10.1145/1315184.1315194
SN  - 978-1-59593-863-3
PB  - ACM
ER  - 
Paper YouTube

Posters

Denoising Diffusion Probabilistic Models for Styled Walking Synthesis
Denoising Diffusion Probabilistic Models for Styled Walking Synthesis
Proceedings of the 2022 ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG) Posters, 2022
Edmund J. C. Findlay, Haozheng Zhang, Ziyi Chang and Hubert P. H. Shum
Webpage Cite This Plain Text
Edmund J. C. Findlay, Haozheng Zhang, Ziyi Chang and Hubert P. H. Shum, "Denoising Diffusion Probabilistic Models for Styled Walking Synthesis," in MIG '22: Proceedings of the 2022 ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, ACM, 2022.
Bibtex
@inproceedings{edmund22style,
 author={Findlay, Edmund J. C. and Zhang, Haozheng and Chang, Ziyi and Shum, Hubert P. H.},
 booktitle={Proceedings of the 2022 ACM SIGGRAPH Conference on Motion, Interaction and Games},
 series={MIG '22},
 title={Denoising Diffusion Probabilistic Models for Styled Walking Synthesis},
 year={2022},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Guanajuato, Mexico},
}
RIS
TY  - CONF
AU  - Findlay, Edmund J. C.
AU  - Zhang, Haozheng
AU  - Chang, Ziyi
AU  - Shum, Hubert P. H.
T2  - Proceedings of the 2022 ACM SIGGRAPH Conference on Motion, Interaction and Games
TI  - Denoising Diffusion Probabilistic Models for Styled Walking Synthesis
PY  - 2022
PB  - ACM
ER  - 
Paper YouTube
Automatic Dance Generation System Considering Sign Language Information
Automatic Dance Generation System Considering Sign Language Information
Proceedings of the 2016 ACM SIGGRAPH Posters, 2016
Wakana Asahina, Naoya Iwamoto, Hubert P. H. Shum and Shigeo Morishima
Webpage Cite This Plain Text
Wakana Asahina, Naoya Iwamoto, Hubert P. H. Shum and Shigeo Morishima, "Automatic Dance Generation System Considering Sign Language Information," in SIGGRAPH '16: Proceedings of the 2016 ACM SIGGRAPH, pp. 23:1-23:2, Anaheim, California, ACM, Jul 2016.
Bibtex
@inproceedings{asahina16automatic,
 author={Asahina, Wakana and Iwamoto, Naoya and Shum, Hubert P. H. and Morishima, Shigeo},
 booktitle={Proceedings of the 2016 ACM SIGGRAPH},
 series={SIGGRAPH '16},
 title={Automatic Dance Generation System Considering Sign Language Information},
 year={2016},
 month={7},
 pages={23:1--23:2},
 numpages={2},
 doi={10.1145/2945078.2945101},
 isbn={978-1-4503-4371-8},
 publisher={ACM},
 Address={New York, NY, USA},
 location={Anaheim, California},
}
RIS
TY  - CONF
AU  - Asahina, Wakana
AU  - Iwamoto, Naoya
AU  - Shum, Hubert P. H.
AU  - Morishima, Shigeo
T2  - Proceedings of the 2016 ACM SIGGRAPH
TI  - Automatic Dance Generation System Considering Sign Language Information
PY  - 2016
Y1  - 7 2016
SP  - 23:1
EP  - 23:2
DO  - 10.1145/2945078.2945101
SN  - 978-1-4503-4371-8
PB  - ACM
ER  - 
Paper YouTube
Generating Realistic Fighting Scenes by Game Tree
Generating Realistic Fighting Scenes by Game Tree
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters, 2006
Hubert P. H. Shum and Taku Komura
Webpage Cite This Plain Text
Hubert P. H. Shum and Taku Komura, "Generating Realistic Fighting Scenes by Game Tree," in SCA '06: Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Vienna, Austria, Eurographics Association, Sep 2006.
Bibtex
@inproceedings{shum06generating,
 author={Shum, Hubert P. H. and Komura, Taku},
 booktitle={Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation},
 series={SCA '06},
 title={Generating Realistic Fighting Scenes by Game Tree},
 year={2006},
 month={9},
 numpages={2},
 isbn={3-905673-34-7},
 publisher={Eurographics Association},
 Address={Aire-la-Ville, Switzerland, Switzerland},
 location={Vienna, Austria},
}
RIS
TY  - CONF
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
T2  - Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
TI  - Generating Realistic Fighting Scenes by Game Tree
PY  - 2006
Y1  - 9 2006
SN  - 3-905673-34-7
PB  - Eurographics Association
ER  - 
Paper YouTube

Book Chapters

Depth Sensor Based Facial and Body Animation Control
Depth Sensor Based Facial and Body Animation Control
Book Chapter: Handbook of Human Motion, 2016
Yijun Shen, Jingtian Zhang, Longzhi Yang and Hubert P. H. Shum
Webpage Cite This Plain Text
Yijun Shen, Jingtian Zhang, Longzhi Yang and Hubert P. H. Shum, "Depth Sensor Based Facial and Body Animation Control," in Handbook of Human Motion, Springer International Publishing, 2016.
Bibtex
@incollection{shen16depth,
 author={Shen, Yijun and Zhang, Jingtian and Yang, Longzhi and Shum, Hubert P. H.},
 booktitle={Handbook of Human Motion},
 title={Depth Sensor Based Facial and Body Animation Control},
 year={2016},
 numpages={16},
 doi={10.1007/978-3-319-30808-1_7-1},
 isbn={978-3-319-30808-1},
 publisher={Springer International Publishing},
 Address={Cham},
}
RIS
TY  - CHAP
AU  - Shen, Yijun
AU  - Zhang, Jingtian
AU  - Yang, Longzhi
AU  - Shum, Hubert P. H.
T2  - Handbook of Human Motion
TI  - Depth Sensor Based Facial and Body Animation Control
PY  - 2016
DO  - 10.1007/978-3-319-30808-1_7-1
SN  - 978-3-319-30808-1
PB  - Springer International Publishing
ER  - 
Paper

Eprints

Technical Note: Generating Realistic Fighting Scenes by Game Tree
Technical Note: Generating Realistic Fighting Scenes by Game Tree
arXiv Preprint, 2006
Hubert P. H. Shum and Taku Komura
Webpage Cite This Plain Text
Hubert P. H. Shum and Taku Komura, "Technical Note: Generating Realistic Fighting Scenes by Game Tree," arXiv preprint arXiv:2006.11620, 2006.
Bibtex
@article{shum06technical,
 author={Shum, Hubert P. H. and Komura, Taku},
 journal={arXiv},
 title={Technical Note: Generating Realistic Fighting Scenes by Game Tree},
 year={2006},
 numpages={7},
 eprint={arXiv:2006.11620},
 archivePrefix={arXiv},
 primaryClass={cs.GR},
 doi={10.48550/arXiv.2006.11620},
 url={https://arxiv.org/abs/2006.11620},
}
RIS
TY  - Preprint
AU  - Shum, Hubert P. H.
AU  - Komura, Taku
JO  - arXiv preprints
SP  - arXiv:2006.11620
KW  - cs.GR
TI  - Technical Note: Generating Realistic Fighting Scenes by Game Tree
PY  - 2006
DO  - 10.48550/arXiv.2006.11620
ER  - 
Paper

Patents

Manufacturing Video Graphics
Manufacturing Video Graphics
Patent: Patent from the World Intellectual Property Organization, 2010
Taku Komura and Hubert P. H. Shum
Webpage Cite This Plain Text
Taku Komura and Hubert P. H. Shum, "Manufacturing Video Graphics," WO Patent WO/2010/057897, 2010.
Bibtex
@misc{komura10manufacturing,
 author={Komura, Taku and Shum, Hubert P. H.},
 title={Manufacturing Video Graphics},
 year={2010},
 publisher={WO Patent WO/2010/057897},
}
RIS
TY  - GEN
AU  - Komura, Taku
AU  - Shum, Hubert P. H.
TI  - Manufacturing Video Graphics
PY  - 2010
PB  - WO Patent WO/2010/057897
ER  - 
Paper WIPO IP Portal

Thesis

Simulating Interactions Among Multiple Characters
Simulating Interactions Among Multiple Characters
PhD Thesis from the University of Edinburgh, 2010
Hubert P. H. Shum
Webpage Cite This Plain Text
Hubert P. H. Shum, "Simulating Interactions Among Multiple Characters," University of Edinburgh, 2010.
Bibtex
@phdthesis{shum10simulating,
 author={Shum, Hubert P. H.},
 title={Simulating Interactions Among Multiple Characters},
 year={2010},
 numpages={151},
 publisher={University of Edinburgh},
 Address={Edinburgh, UK},
}
RIS
TY  - THES
AU  - Shum, Hubert P. H.
TI  - Simulating Interactions Among Multiple Characters
PY  - 2010
PB  - University of Edinburgh
ER  - 
Paper

† According to Journal Citation Reports 2023
‡ According to Core Ranking 2023
# According to Google Scholar 2025


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