We propose novel data-driven algorithms to create realistic, controllable human characters for computer animations and games, with a distinctive emphasis on synthesising multi-character interaction.
Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho and Howard Leung, "GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction," Computers and Graphics, vol. 102, pp. 634-645, Elsevier, 2022.
Bibtex
@article{men22gan, author={Men, Qianhui and Shum, Hubert P. H. and Ho, Edmond S. L. and Leung, Howard}, journal={Computers and Graphics}, title={GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction}, year={2022}, volume={102}, pages={634--645}, numpages={12}, doi={10.1016/j.cag.2021.09.014}, issn={0097-8493}, publisher={Elsevier}, }
RIS
TY - JOUR AU - Men, Qianhui AU - Shum, Hubert P. H. AU - Ho, Edmond S. L. AU - Leung, Howard T2 - Computers and Graphics TI - GAN-Based Reactive Motion Synthesis with Class-Aware Discriminators for Human-Human Interaction PY - 2022 VL - 102 SP - 634 EP - 645 DO - 10.1016/j.cag.2021.09.014 SN - 0097-8493 PB - Elsevier ER -
He Wang, Edmond S. L. Ho, Hubert P. H. Shum and Zhanxing Zhu, "Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling," IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 1, pp. 216-227, IEEE, 2021.
Bibtex
@article{wang21spatiotemporal, author={Wang, He and Ho, Edmond S. L. and Shum, Hubert P. H. and Zhu, Zhanxing}, journal={IEEE Transactions on Visualization and Computer Graphics}, title={Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling}, year={2021}, volume={27}, number={1}, pages={216--227}, numpages={12}, doi={10.1109/TVCG.2019.2936810}, publisher={IEEE}, }
RIS
TY - JOUR AU - Wang, He AU - Ho, Edmond S. L. AU - Shum, Hubert P. H. AU - Zhu, Zhanxing T2 - IEEE Transactions on Visualization and Computer Graphics TI - Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling PY - 2021 VL - 27 IS - 1 SP - 216 EP - 227 DO - 10.1109/TVCG.2019.2936810 PB - IEEE ER -
< ref name="wang21spatiotemporal">{{cite journal |last1=Wang |first1=He |last2=Ho |first2=Edmond S. L. |last3=Shum |first3=Hubert P. H. |last4=Zhu |first4=Zhanxing |title=Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling |journal=IEEE Transactions on Visualization and Computer Graphics |date=2021 |volume=27 |issue=1 |pages=216--227 |doi=10.1109/TVCG.2019.2936810 |publisher=IEEE |url=https://arxiv.org/abs/1908.07214 }}< /ref>
Qianhui Men, Edmond S. L. Ho, Hubert P. H. Shum and Howard Leung, "A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction," IEEE Transactions on Circuits and Systems for Video Technology, vol. 31, no. 9, pp. 3417-3432, IEEE, 2021.
Bibtex
@article{men21quadruple, author={Men, Qianhui and Ho, Edmond S. L. and Shum, Hubert P. H. and Leung, Howard}, journal={IEEE Transactions on Circuits and Systems for Video Technology}, title={A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction}, year={2021}, volume={31}, number={9}, pages={3417--3432}, numpages={16}, doi={10.1109/TCSVT.2020.3038145}, issn={1051-8215}, publisher={IEEE}, }
RIS
TY - JOUR AU - Men, Qianhui AU - Ho, Edmond S. L. AU - Shum, Hubert P. H. AU - Leung, Howard T2 - IEEE Transactions on Circuits and Systems for Video Technology TI - A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction PY - 2021 VL - 31 IS - 9 SP - 3417 EP - 3432 DO - 10.1109/TCSVT.2020.3038145 SN - 1051-8215 PB - IEEE ER -
< ref name="men21quadruple">{{cite journal |last1=Men |first1=Qianhui |last2=Ho |first2=Edmond S. L. |last3=Shum |first3=Hubert P. H. |last4=Leung |first4=Howard |title=A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction |journal=IEEE Transactions on Circuits and Systems for Video Technology |date=2021 |volume=31 |issue=9 |pages=3417--3432 |doi=10.1109/TCSVT.2020.3038145 |issn=1051-8215 |publisher=IEEE |url=http://doi.org/10.1109/TCSVT.2020.3038145 }}< /ref>
Jacky C. P. Chan, Hubert P. H. Shum, He Wang, Li Yi, Wei Wei and Edmond S. L. Ho, "A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength," Computer Animation and Virtual Worlds, vol. 30, no. 6, pp. e1871, John Wiley and Sons Ltd., 2019.
Bibtex
@article{chan19generic, author={Chan, Jacky C. P. and Shum, Hubert P. H. and Wang, He and Yi, Li and Wei, Wei and Ho, Edmond S. L.}, journal={Computer Animation and Virtual Worlds}, title={A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength}, year={2019}, volume={30}, number={6}, pages={e1871}, numpages={20}, doi={10.1002/cav.1871}, publisher={John Wiley and Sons Ltd.}, Address={Chichester, UK}, }
RIS
TY - JOUR AU - Chan, Jacky C. P. AU - Shum, Hubert P. H. AU - Wang, He AU - Yi, Li AU - Wei, Wei AU - Ho, Edmond S. L. T2 - Computer Animation and Virtual Worlds TI - A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength PY - 2019 VL - 30 IS - 6 SP - e1871 EP - e1871 DO - 10.1002/cav.1871 PB - John Wiley and Sons Ltd. ER -
< ref name="chan19generic">{{cite journal |last1=Chan |first1=Jacky C. P. |last2=Shum |first2=Hubert P. H. |last3=Wang |first3=He |last4=Yi |first4=Li |last5=Wei |first5=Wei |last6=Ho |first6=Edmond S. L. |title=A Generic Framework for Editing and Synthesizing Multimodal Data with Relative Emotion Strength |journal=Computer Animation and Virtual Worlds |date=2019 |volume=30 |issue=6 |pages=e1871 |doi=10.1002/cav.1871 |publisher=John Wiley and Sons Ltd. |url=http://doi.org/10.1002/cav.1871 }}< /ref>
Naoya Iwamoto, Hubert P. H. Shum, Longzhi Yang and Shigeo Morishima, "Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation," Computer Graphics Forum, vol. 34, no. 7, pp. 99-109, John Wiley and Sons Ltd., Oct 2015.
Bibtex
@article{iwamoto15multilayer, author={Iwamoto, Naoya and Shum, Hubert P. H. and Yang, Longzhi and Morishima, Shigeo}, journal={Computer Graphics Forum}, title={Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation}, year={2015}, month={10}, volume={34}, number={7}, pages={99--109}, numpages={11}, doi={10.1111/cgf.12749}, issn={1467-8659}, publisher={John Wiley and Sons Ltd.}, Address={Chichester, UK}, }
RIS
TY - JOUR AU - Iwamoto, Naoya AU - Shum, Hubert P. H. AU - Yang, Longzhi AU - Morishima, Shigeo T2 - Computer Graphics Forum TI - Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation PY - 2015 Y1 - 10 2015 VL - 34 IS - 7 SP - 99 EP - 109 DO - 10.1111/cgf.12749 SN - 1467-8659 PB - John Wiley and Sons Ltd. ER -
< ref name="iwamoto15multilayer">{{cite journal |last1=Iwamoto |first1=Naoya |last2=Shum |first2=Hubert P. H. |last3=Yang |first3=Longzhi |last4=Morishima |first4=Shigeo |title=Multi-Layer Lattice Model for Real-Time Dynamic Character Deformation |journal=Computer Graphics Forum |date=2015 |volume=34 |issue=7 |pages=99--109 |doi=10.1111/cgf.12749 |issn=1467-8659 |publisher=John Wiley and Sons Ltd. |url=http://doi.org/10.1111/cgf.12749 }}< /ref>
Liuyang Zhou, Lifeng Shang, Hubert P. H. Shum and Howard Leung, "Human Motion Variation Synthesis with Multivariate Gaussian Processes," Computer Animation and Virtual Worlds, vol. 25, no. 3--4, pp. 301-309, John Wiley and Sons Ltd., 2014.
Bibtex
@article{zhou14human, author={Zhou, Liuyang and Shang, Lifeng and Shum, Hubert P. H. and Leung, Howard}, journal={Computer Animation and Virtual Worlds}, title={Human Motion Variation Synthesis with Multivariate Gaussian Processes}, year={2014}, volume={25}, number={3--4}, pages={301--309}, numpages={9}, doi={10.1002/cav.1599}, publisher={John Wiley and Sons Ltd.}, Address={Chichester, UK}, }
RIS
TY - JOUR AU - Zhou, Liuyang AU - Shang, Lifeng AU - Shum, Hubert P. H. AU - Leung, Howard T2 - Computer Animation and Virtual Worlds TI - Human Motion Variation Synthesis with Multivariate Gaussian Processes PY - 2014 VL - 25 IS - 3--4 SP - 301 EP - 309 DO - 10.1002/cav.1599 PB - John Wiley and Sons Ltd. ER -
Edmond S. L. Ho, Hubert P. H. Shum, Yiu-ming Cheung and P. C. Yuen, "Topology Aware Data-Driven Inverse Kinematics," Computer Graphics Forum, vol. 32, no. 7, pp. 61-70, John Wiley and Sons Ltd., Oct 2013.
Bibtex
@article{ho13topology, author={Ho, Edmond S. L. and Shum, Hubert P. H. and Cheung, Yiu-ming and Yuen, P. C.}, journal={Computer Graphics Forum}, title={Topology Aware Data-Driven Inverse Kinematics}, year={2013}, month={10}, volume={32}, number={7}, pages={61--70}, numpages={10}, doi={10.1111/cgf.12212}, publisher={John Wiley and Sons Ltd.}, Address={Chichester, UK}, }
RIS
TY - JOUR AU - Ho, Edmond S. L. AU - Shum, Hubert P. H. AU - Cheung, Yiu-ming AU - Yuen, P. C. T2 - Computer Graphics Forum TI - Topology Aware Data-Driven Inverse Kinematics PY - 2013 Y1 - 10 2013 VL - 32 IS - 7 SP - 61 EP - 70 DO - 10.1111/cgf.12212 PB - John Wiley and Sons Ltd. ER -
< ref name="ho13topology">{{cite journal |last1=Ho |first1=Edmond S. L. |last2=Shum |first2=Hubert P. H. |last3=Cheung |first3=Yiu-ming |last4=Yuen |first4=P. C. |title=Topology Aware Data-Driven Inverse Kinematics |journal=Computer Graphics Forum |date=2013 |volume=32 |issue=7 |pages=61--70 |doi=10.1111/cgf.12212 |publisher=John Wiley and Sons Ltd. |url=http://doi.org/10.1111/cgf.12212 }}< /ref>
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon, "Natural Preparation Behavior Synthesis," Computer Animation and Virtual Worlds, vol. 25, no. 5--6, pp. 531-542, John Wiley and Sons Ltd., 2013.
Bibtex
@article{shum13natural, author={Shum, Hubert P. H. and Hoyet, Ludovic and Ho, Edmond S. L. and Komura, Taku and Multon, Franck}, journal={Computer Animation and Virtual Worlds}, title={Natural Preparation Behavior Synthesis}, year={2013}, volume={25}, number={5--6}, pages={531--542}, numpages={10}, doi={10.1002/cav.1546}, publisher={John Wiley and Sons Ltd.}, Address={Chichester, UK}, }
RIS
TY - JOUR AU - Shum, Hubert P. H. AU - Hoyet, Ludovic AU - Ho, Edmond S. L. AU - Komura, Taku AU - Multon, Franck T2 - Computer Animation and Virtual Worlds TI - Natural Preparation Behavior Synthesis PY - 2013 VL - 25 IS - 5--6 SP - 531 EP - 542 DO - 10.1002/cav.1546 PB - John Wiley and Sons Ltd. ER -
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals," IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 5, pp. 741-752, IEEE, May 2012.
Bibtex
@article{shum12simulating, author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro}, journal={IEEE Transactions on Visualization and Computer Graphics}, title={Simulating Multiple Character Interactions with Collaborative and Adversarial Goals}, year={2012}, month={5}, volume={18}, number={5}, pages={741--752}, numpages={12}, doi={10.1109/TVCG.2010.257}, issn={1077-2626}, publisher={IEEE}, }
RIS
TY - JOUR AU - Shum, Hubert P. H. AU - Komura, Taku AU - Yamazaki, Shuntaro T2 - IEEE Transactions on Visualization and Computer Graphics TI - Simulating Multiple Character Interactions with Collaborative and Adversarial Goals PY - 2012 Y1 - 5 2012 VL - 18 IS - 5 SP - 741 EP - 752 DO - 10.1109/TVCG.2010.257 SN - 1077-2626 PB - IEEE ER -
Angular Momentum Guided Motion Concatenation Computer Animation and Virtual Worlds (CAVW) - Proceedings of the 2009 International Conference on Computer Animation and Social Agents (CASA), 2009 Hubert P. H. Shum, Taku Komura and Pranjul Yadav Topics: Character Animation Webpage DOI Cite This Plain Text
Hubert P. H. Shum, Taku Komura and Pranjul Yadav, "Angular Momentum Guided Motion Concatenation," Computer Animation and Virtual Worlds, vol. 20, no. 2--3, pp. 385-394, John Wiley and Sons Ltd., 2009.
Bibtex
@article{shum09angular, author={Shum, Hubert P. H. and Komura, Taku and Yadav, Pranjul}, journal={Computer Animation and Virtual Worlds}, title={Angular Momentum Guided Motion Concatenation}, year={2009}, volume={20}, number={2--3}, pages={385--394}, numpages={10}, doi={10.1002/cav.v20:2/3}, issn={1546-4261}, publisher={John Wiley and Sons Ltd.}, Address={Chichester, UK}, }
RIS
TY - JOUR AU - Shum, Hubert P. H. AU - Komura, Taku AU - Yadav, Pranjul T2 - Computer Animation and Virtual Worlds TI - Angular Momentum Guided Motion Concatenation PY - 2009 VL - 20 IS - 2--3 SP - 385 EP - 394 DO - 10.1002/cav.v20:2/3 SN - 1546-4261 PB - John Wiley and Sons Ltd. ER -
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi and Shuntaro Yamazaki, "Interaction Patches for Multi-Character Animation," ACM Transactions on Graphics, vol. 27, no. 5, pp. 114:1-114:8, ACM, Dec 2008.
Bibtex
@article{shum08interaction, author={Shum, Hubert P. H. and Komura, Taku and Shiraishi, Masashi and Yamazaki, Shuntaro}, journal={ACM Transactions on Graphics}, title={Interaction Patches for Multi-Character Animation}, year={2008}, month={12}, volume={27}, number={5}, pages={114:1--114:8}, numpages={8}, doi={10.1145/1409060.1409067}, issn={0730-0301}, publisher={ACM}, Address={New York, NY, USA}, }
RIS
TY - JOUR AU - Shum, Hubert P. H. AU - Komura, Taku AU - Shiraishi, Masashi AU - Yamazaki, Shuntaro T2 - ACM Transactions on Graphics TI - Interaction Patches for Multi-Character Animation PY - 2008 Y1 - 12 2008 VL - 27 IS - 5 SP - 114:1 EP - 114:8 DO - 10.1145/1409060.1409067 SN - 0730-0301 PB - ACM ER -
Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum and He Wang, "Two-Person Interaction Augmentation with Skeleton Priors," in CVPRW '24: Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, pp. 1900-1910, Seattle, USA, IEEE/CVF, 2024.
Bibtex
@inproceedings{li24twoperson, author={Li, Baiyi and Ho, Edmond S. L. and Shum, Hubert P. H. and Wang, He}, booktitle={Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops}, series={CVPRW '24}, title={Two-Person Interaction Augmentation with Skeleton Priors}, year={2024}, pages={1900-1910}, numpages={11}, doi={10.1109/CVPRW63382.2024.00196}, publisher={IEEE/CVF}, location={Seattle, USA}, }
RIS
TY - CONF AU - Li, Baiyi AU - Ho, Edmond S. L. AU - Shum, Hubert P. H. AU - Wang, He T2 - Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops TI - Two-Person Interaction Augmentation with Skeleton Priors PY - 2024 SP - 1900-1910 EP - 1900-1910 DO - 10.1109/CVPRW63382.2024.00196 PB - IEEE/CVF ER -
Ziyi Chang, Edmund J. C. Findlay, Haozheng Zhang and Hubert P. H. Shum, "Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models," in GRAPP '23: Proceedings of the 2023 International Conference on Computer Graphics Theory and Applications, pp. 64-74, Lisbon, Portugal, SciTePress, Feb 2023.
Bibtex
@inproceedings{chang23unifying, author={Chang, Ziyi and Findlay, Edmund J. C. and Zhang, Haozheng and Shum, Hubert P. H.}, booktitle={Proceedings of the 2023 International Conference on Computer Graphics Theory and Applications}, series={GRAPP '23}, title={Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models}, year={2023}, month={2}, pages={64--74}, numpages={11}, doi={10.5220/0011631000003417}, issn={2184-4321}, isbn={978-989-758-634-7}, publisher={SciTePress}, location={Lisbon, Portugal}, }
RIS
TY - CONF AU - Chang, Ziyi AU - Findlay, Edmund J. C. AU - Zhang, Haozheng AU - Shum, Hubert P. H. T2 - Proceedings of the 2023 International Conference on Computer Graphics Theory and Applications TI - Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models PY - 2023 Y1 - 2 2023 SP - 64 EP - 74 DO - 10.5220/0011631000003417 SN - 2184-4321 PB - SciTePress ER -
< ref name="chang23unifying">{{cite conference |last1=Chang |first1=Ziyi |last2=Findlay |first2=Edmund J. C. |last3=Zhang |first3=Haozheng |last4=Shum |first4=Hubert P. H. |title=Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic Models |date=2023 |pages=64--74 |doi=10.5220/0011631000003417 |issn=2184-4321 |isbn=978-989-758-634-7 |publisher=SciTePress |url=https://arxiv.org/abs/2212.08526 }}< /ref>
Naoya Iwamoto, Hubert P. H. Shum, Wakana Asahina and Shigeo Morishima, "Automatic Sign Dance Synthesis from Gesture-Based Sign Language," in MIG '19: Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games, pp. 18:1-18:9, Newcastle upon Tyne, UK, ACM, Oct 2019.
Bibtex
@inproceedings{iwamoto19automatic, author={Iwamoto, Naoya and Shum, Hubert P. H. and Asahina, Wakana and Morishima, Shigeo}, booktitle={Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games}, series={MIG '19}, title={Automatic Sign Dance Synthesis from Gesture-Based Sign Language}, year={2019}, month={10}, pages={18:1--18:9}, numpages={9}, doi={10.1145/3359566.3360069}, isbn={978-1-4503-6994-7}, publisher={ACM}, Address={New York, NY, USA}, location={Newcastle upon Tyne, UK}, }
RIS
TY - CONF AU - Iwamoto, Naoya AU - Shum, Hubert P. H. AU - Asahina, Wakana AU - Morishima, Shigeo T2 - Proceedings of the 2019 ACM SIGGRAPH Conference on Motion, Interaction and Games TI - Automatic Sign Dance Synthesis from Gesture-Based Sign Language PY - 2019 Y1 - 10 2019 SP - 18:1 EP - 18:9 DO - 10.1145/3359566.3360069 SN - 978-1-4503-6994-7 PB - ACM ER -
DanceDJ: A 3D Dance Animation Authoring System for Live Performance Best Paper Award Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology (ACE), 2017 Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara and Shigeo Morishima Topics: Character Animation Webpage DOI Cite This Plain Text
Naoya Iwamoto, Takuya Kato, Hubert P. H. Shum, Ryo Kakitsuka, Kenta Hara and Shigeo Morishima, "DanceDJ: A 3D Dance Animation Authoring System for Live Performance," in ACE '17: Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology, pp. 653-670, London, UK, Dec 2017.
Bibtex
@inproceedings{iwamoto17dancedj, author={Iwamoto, Naoya and Kato, Takuya and Shum, Hubert P. H. and Kakitsuka, Ryo and Hara, Kenta and Morishima, Shigeo}, booktitle={Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology}, series={ACE '17}, title={DanceDJ: A 3D Dance Animation Authoring System for Live Performance}, year={2017}, month={12}, pages={653--670}, numpages={18}, doi={10.1007/978-3-319-76270-8_46}, isbn={978-3-319-76270-8}, location={London, UK}, }
RIS
TY - CONF AU - Iwamoto, Naoya AU - Kato, Takuya AU - Shum, Hubert P. H. AU - Kakitsuka, Ryo AU - Hara, Kenta AU - Morishima, Shigeo T2 - Proceedings of the 2017 International Conference on Advances in Computer Entertainment Technology TI - DanceDJ: A 3D Dance Animation Authoring System for Live Performance PY - 2017 Y1 - 12 2017 SP - 653 EP - 670 DO - 10.1007/978-3-319-76270-8_46 SN - 978-3-319-76270-8 ER -
< ref name="iwamoto17dancedj">{{cite conference |last1=Iwamoto |first1=Naoya |last2=Kato |first2=Takuya |last3=Shum |first3=Hubert P. H. |last4=Kakitsuka |first4=Ryo |last5=Hara |first5=Kenta |last6=Morishima |first6=Shigeo |title=DanceDJ: A 3D Dance Animation Authoring System for Live Performance |date=2017 |pages=653--670 |doi=10.1007/978-3-319-76270-8_46 |isbn=978-3-319-76270-8 |url=http://doi.org/10.1007/978-3-319-76270-8_46 }}< /ref>
Synthesizing Motion with Relative Emotion Strength Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques (D2AT), 2017 Edmond S. L. Ho, Hubert P. H. Shum, He Wang and Li Yi Topics: Character Animation Webpage Cite This Plain Text
Edmond S. L. Ho, Hubert P. H. Shum, He Wang and Li Yi, "Synthesizing Motion with Relative Emotion Strength," in D2AT '17: Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques, Bangkok, Thailand, Nov 2017.
Bibtex
@inproceedings{ho17synthesizing, author={Ho, Edmond S. L. and Shum, Hubert P. H. and Wang, He and Yi, Li}, booktitle={Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques}, series={D2AT '17}, title={Synthesizing Motion with Relative Emotion Strength}, year={2017}, month={11}, numpages={8}, location={Bangkok, Thailand}, }
RIS
TY - CONF AU - Ho, Edmond S. L. AU - Shum, Hubert P. H. AU - Wang, He AU - Yi, Li T2 - Proceedings of the 2017 ACM SIGGRAPH Asia Workshop on Data-Driven Animation Techniques TI - Synthesizing Motion with Relative Emotion Strength PY - 2017 Y1 - 11 2017 ER -
< ref name="ho17synthesizing">{{cite conference |last1=Ho |first1=Edmond S. L. |last2=Shum |first2=Hubert P. H. |last3=Wang |first3=He |last4=Yi |first4=Li |title=Synthesizing Motion with Relative Emotion Strength |date=2017 }}< /ref>
Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura and Franck Multon, "Preparation Behaviour Synthesis with Reinforcement Learning," in CASA '13: Proceedings of the 2013 International Conference on Computer Animation and Social Agents, Turkey, Istanbul, John Wiley and Sons Ltd., May 2013.
Bibtex
@inproceedings{shum13preparation, author={Shum, Hubert P. H. and Hoyet, Ludovic and Ho, Edmond S. L. and Komura, Taku and Multon, Franck}, booktitle={Proceedings of the 2013 International Conference on Computer Animation and Social Agents}, series={CASA '13}, title={Preparation Behaviour Synthesis with Reinforcement Learning}, year={2013}, month={5}, numpages={10}, publisher={John Wiley and Sons Ltd.}, Address={Chichester, UK}, location={Turkey, Istanbul}, }
RIS
TY - CONF AU - Shum, Hubert P. H. AU - Hoyet, Ludovic AU - Ho, Edmond S. L. AU - Komura, Taku AU - Multon, Franck T2 - Proceedings of the 2013 International Conference on Computer Animation and Social Agents TI - Preparation Behaviour Synthesis with Reinforcement Learning PY - 2013 Y1 - 5 2013 PB - John Wiley and Sons Ltd. ER -
< ref name="shum13preparation">{{cite conference |last1=Shum |first1=Hubert P. H. |last2=Hoyet |first2=Ludovic |last3=Ho |first3=Edmond S. L. |last4=Komura |first4=Taku |last5=Multon |first5=Franck |title=Preparation Behaviour Synthesis with Reinforcement Learning |date=2013 |publisher=John Wiley and Sons Ltd. }}< /ref>
Hubert P. H. Shum and Edmond S. L. Ho, "Real-Time Physical Modelling of Character Movements with Microsoft Kinect," in VRST '12: Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology, pp. 17-24, Toronto, Ontario, Canada, ACM, Dec 2012.
Bibtex
@inproceedings{shum12realtime, author={Shum, Hubert P. H. and Ho, Edmond S. L.}, booktitle={Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology}, series={VRST '12}, title={Real-Time Physical Modelling of Character Movements with Microsoft Kinect}, year={2012}, month={12}, pages={17--24}, numpages={8}, doi={10.1145/2407336.2407340}, isbn={978-1-4503-1469-5}, publisher={ACM}, Address={New York, NY, USA}, location={Toronto, Ontario, Canada}, }
RIS
TY - CONF AU - Shum, Hubert P. H. AU - Ho, Edmond S. L. T2 - Proceedings of the 2012 ACM Symposium on Virtual Reality Software and Technology TI - Real-Time Physical Modelling of Character Movements with Microsoft Kinect PY - 2012 Y1 - 12 2012 SP - 17 EP - 24 DO - 10.1145/2407336.2407340 SN - 978-1-4503-1469-5 PB - ACM ER -
< ref name="shum12realtime">{{cite conference |last1=Shum |first1=Hubert P. H. |last2=Ho |first2=Edmond S. L. |title=Real-Time Physical Modelling of Character Movements with Microsoft Kinect |date=2012 |pages=17--24 |doi=10.1145/2407336.2407340 |isbn=978-1-4503-1469-5 |publisher=ACM |url=http://doi.org/10.1145/2407336.2407340 }}< /ref>
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Interactions of Avatars in High Dimensional State Space," in I3D '08: Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 131-138, Redwood City, California, ACM, Feb 2008.
Bibtex
@inproceedings{shum08simulating, author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro}, booktitle={Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games}, series={I3D '08}, title={Simulating Interactions of Avatars in High Dimensional State Space}, year={2008}, month={2}, pages={131--138}, numpages={8}, doi={10.1145/1342250.1342271}, isbn={978-1-59593-983-8}, publisher={ACM}, Address={New York, NY, USA}, location={Redwood City, California}, }
RIS
TY - CONF AU - Shum, Hubert P. H. AU - Komura, Taku AU - Yamazaki, Shuntaro T2 - Proceedings of the 2008 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games TI - Simulating Interactions of Avatars in High Dimensional State Space PY - 2008 Y1 - 2 2008 SP - 131 EP - 138 DO - 10.1145/1342250.1342271 SN - 978-1-59593-983-8 PB - ACM ER -
< ref name="shum08simulating">{{cite conference |last1=Shum |first1=Hubert P. H. |last2=Komura |first2=Taku |last3=Yamazaki |first3=Shuntaro |title=Simulating Interactions of Avatars in High Dimensional State Space |date=2008 |pages=131--138 |doi=10.1145/1342250.1342271 |isbn=978-1-59593-983-8 |publisher=ACM |url=http://doi.org/10.1145/1342250.1342271 }}< /ref>
Taku Komura, Hubert P. H. Shum and Edmond S. L. Ho, "Simulating Interactions of Characters," in MIG '08: Proceedings of the 2008 ACM International Conference on Motion in Games, pp. 94-103, Utrecht, The Netherlands, Springer-Verlag, Jun 2008.
Bibtex
@inproceedings{komura08simulating, author={Komura, Taku and Shum, Hubert P. H. and Ho, Edmond S. L.}, booktitle={Proceedings of the 2008 ACM International Conference on Motion in Games}, series={MIG '08}, title={Simulating Interactions of Characters}, year={2008}, month={6}, pages={94--103}, numpages={10}, doi={10.1007/978-3-540-89220-5_10}, isbn={978-3-540-89219-9}, publisher={Springer-Verlag}, Address={Berlin, Heidelberg}, location={Utrecht, The Netherlands}, }
RIS
TY - CONF AU - Komura, Taku AU - Shum, Hubert P. H. AU - Ho, Edmond S. L. T2 - Proceedings of the 2008 ACM International Conference on Motion in Games TI - Simulating Interactions of Characters PY - 2008 Y1 - 6 2008 SP - 94 EP - 103 DO - 10.1007/978-3-540-89220-5_10 SN - 978-3-540-89219-9 PB - Springer-Verlag ER -
Hubert P. H. Shum, Taku Komura and Shuntaro Yamazaki, "Simulating Competitive Interactions using Singly Captured Motions," in VRST '07: Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, pp. 65-72, Newport Beach, California, ACM, Nov 2007.
Bibtex
@inproceedings{shum07simulating, author={Shum, Hubert P. H. and Komura, Taku and Yamazaki, Shuntaro}, booktitle={Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology}, series={VRST '07}, title={Simulating Competitive Interactions using Singly Captured Motions}, year={2007}, month={11}, pages={65--72}, numpages={8}, doi={10.1145/1315184.1315194}, isbn={978-1-59593-863-3}, publisher={ACM}, Address={New York, NY, USA}, location={Newport Beach, California}, }
RIS
TY - CONF AU - Shum, Hubert P. H. AU - Komura, Taku AU - Yamazaki, Shuntaro T2 - Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology TI - Simulating Competitive Interactions using Singly Captured Motions PY - 2007 Y1 - 11 2007 SP - 65 EP - 72 DO - 10.1145/1315184.1315194 SN - 978-1-59593-863-3 PB - ACM ER -
Edmund J. C. Findlay, Haozheng Zhang, Ziyi Chang and Hubert P. H. Shum, "Denoising Diffusion Probabilistic Models for Styled Walking Synthesis," in MIG '22: Proceedings of the 2022 ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, ACM, 2022.
Bibtex
@inproceedings{edmund22style, author={Findlay, Edmund J. C. and Zhang, Haozheng and Chang, Ziyi and Shum, Hubert P. H.}, booktitle={Proceedings of the 2022 ACM SIGGRAPH Conference on Motion, Interaction and Games}, series={MIG '22}, title={Denoising Diffusion Probabilistic Models for Styled Walking Synthesis}, year={2022}, publisher={ACM}, Address={New York, NY, USA}, location={Guanajuato, Mexico}, }
RIS
TY - CONF AU - Findlay, Edmund J. C. AU - Zhang, Haozheng AU - Chang, Ziyi AU - Shum, Hubert P. H. T2 - Proceedings of the 2022 ACM SIGGRAPH Conference on Motion, Interaction and Games TI - Denoising Diffusion Probabilistic Models for Styled Walking Synthesis PY - 2022 PB - ACM ER -
Wakana Asahina, Naoya Iwamoto, Hubert P. H. Shum and Shigeo Morishima, "Automatic Dance Generation System Considering Sign Language Information," in SIGGRAPH '16: Proceedings of the 2016 ACM SIGGRAPH, pp. 23:1-23:2, Anaheim, California, ACM, Jul 2016.
Bibtex
@inproceedings{asahina16automatic, author={Asahina, Wakana and Iwamoto, Naoya and Shum, Hubert P. H. and Morishima, Shigeo}, booktitle={Proceedings of the 2016 ACM SIGGRAPH}, series={SIGGRAPH '16}, title={Automatic Dance Generation System Considering Sign Language Information}, year={2016}, month={7}, pages={23:1--23:2}, numpages={2}, doi={10.1145/2945078.2945101}, isbn={978-1-4503-4371-8}, publisher={ACM}, Address={New York, NY, USA}, location={Anaheim, California}, }
RIS
TY - CONF AU - Asahina, Wakana AU - Iwamoto, Naoya AU - Shum, Hubert P. H. AU - Morishima, Shigeo T2 - Proceedings of the 2016 ACM SIGGRAPH TI - Automatic Dance Generation System Considering Sign Language Information PY - 2016 Y1 - 7 2016 SP - 23:1 EP - 23:2 DO - 10.1145/2945078.2945101 SN - 978-1-4503-4371-8 PB - ACM ER -
Generating Realistic Fighting Scenes by Game Tree Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) Posters, 2006 Hubert P. H. Shum and Taku Komura Topics: Character Animation, Interaction Modelling Webpage Cite This Plain Text
Hubert P. H. Shum and Taku Komura, "Generating Realistic Fighting Scenes by Game Tree," in SCA '06: Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Vienna, Austria, Eurographics Association, Sep 2006.
Bibtex
@inproceedings{shum06generating, author={Shum, Hubert P. H. and Komura, Taku}, booktitle={Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation}, series={SCA '06}, title={Generating Realistic Fighting Scenes by Game Tree}, year={2006}, month={9}, numpages={2}, isbn={3-905673-34-7}, publisher={Eurographics Association}, Address={Aire-la-Ville, Switzerland, Switzerland}, location={Vienna, Austria}, }
RIS
TY - CONF AU - Shum, Hubert P. H. AU - Komura, Taku T2 - Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation TI - Generating Realistic Fighting Scenes by Game Tree PY - 2006 Y1 - 9 2006 SN - 3-905673-34-7 PB - Eurographics Association ER -
< ref name="shum06generating">{{cite conference |last1=Shum |first1=Hubert P. H. |last2=Komura |first2=Taku |title=Generating Realistic Fighting Scenes by Game Tree |date=2006 |isbn=3-905673-34-7 |publisher=Eurographics Association }}< /ref>
Yijun Shen, Jingtian Zhang, Longzhi Yang and Hubert P. H. Shum, "Depth Sensor Based Facial and Body Animation Control," in Handbook of Human Motion, Springer International Publishing, 2016.
Bibtex
@incollection{shen16depth, author={Shen, Yijun and Zhang, Jingtian and Yang, Longzhi and Shum, Hubert P. H.}, booktitle={Handbook of Human Motion}, title={Depth Sensor Based Facial and Body Animation Control}, year={2016}, numpages={16}, doi={10.1007/978-3-319-30808-1_7-1}, isbn={978-3-319-30808-1}, publisher={Springer International Publishing}, Address={Cham}, }
RIS
TY - CHAP AU - Shen, Yijun AU - Zhang, Jingtian AU - Yang, Longzhi AU - Shum, Hubert P. H. T2 - Handbook of Human Motion TI - Depth Sensor Based Facial and Body Animation Control PY - 2016 DO - 10.1007/978-3-319-30808-1_7-1 SN - 978-3-319-30808-1 PB - Springer International Publishing ER -
< ref name="shen16depth">{{cite book |last1=Shen |first1=Yijun |last2=Zhang |first2=Jingtian |last3=Yang |first3=Longzhi |last4=Shum |first4=Hubert P. H. |title=Handbook of Human Motion |chapter=Depth Sensor Based Facial and Body Animation Control |date=2016 |doi=10.1007/978-3-319-30808-1_7-1 |isbn=978-3-319-30808-1 |publisher=Springer International Publishing |url=http://doi.org/10.1007/978-3-319-30808-1_7-1 }}< /ref>
Hubert P. H. Shum and Taku Komura, "Technical Note: Generating Realistic Fighting Scenes by Game Tree," arXiv preprint arXiv:2006.11620, 2006.
Bibtex
@article{shum06technical, author={Shum, Hubert P. H. and Komura, Taku}, journal={arXiv}, title={Technical Note: Generating Realistic Fighting Scenes by Game Tree}, year={2006}, numpages={7}, eprint={arXiv:2006.11620}, archivePrefix={arXiv}, primaryClass={cs.GR}, doi={10.48550/arXiv.2006.11620}, url={https://arxiv.org/abs/2006.11620}, }
RIS
TY - Preprint AU - Shum, Hubert P. H. AU - Komura, Taku JO - arXiv preprints SP - arXiv:2006.11620 KW - cs.GR TI - Technical Note: Generating Realistic Fighting Scenes by Game Tree PY - 2006 DO - 10.48550/arXiv.2006.11620 ER -
Manufacturing Video Graphics Patent: Patent from the World Intellectual Property Organization, 2010 Taku Komura and Hubert P. H. Shum Topics: Character Animation, Interaction Modelling Webpage Cite This Plain Text
Taku Komura and Hubert P. H. Shum, "Manufacturing Video Graphics," WO Patent WO/2010/057897, 2010.
Bibtex
@misc{komura10manufacturing, author={Komura, Taku and Shum, Hubert P. H.}, title={Manufacturing Video Graphics}, year={2010}, publisher={WO Patent WO/2010/057897}, }
RIS
TY - GEN AU - Komura, Taku AU - Shum, Hubert P. H. TI - Manufacturing Video Graphics PY - 2010 PB - WO Patent WO/2010/057897 ER -
Simulating Interactions Among Multiple Characters PhD Thesis from the University of Edinburgh, 2010 Hubert P. H. Shum Topics: Character Animation, Interaction Modelling Webpage Cite This Plain Text
Hubert P. H. Shum, "Simulating Interactions Among Multiple Characters," University of Edinburgh, 2010.
Bibtex
@phdthesis{shum10simulating, author={Shum, Hubert P. H.}, title={Simulating Interactions Among Multiple Characters}, year={2010}, numpages={151}, publisher={University of Edinburgh}, Address={Edinburgh, UK}, }
RIS
TY - THES AU - Shum, Hubert P. H. TI - Simulating Interactions Among Multiple Characters PY - 2010 PB - University of Edinburgh ER -
< ref name="shum10simulating">{{cite thesis |last1=Shum |first1=Hubert P. H. |title=Simulating Interactions Among Multiple Characters |date=2010 |publisher=University of Edinburgh }}< /ref>